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ULTRAKILL Patch 17b2 Changelog 全网热点速览

围绕ULTRAKILLPatch 17b2 Changelog,已聚合6条跨平台讨论线索,覆盖官方公告、媒体解读与玩家内容,便于你快速把握版本重点与内容切入方向。
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Patch 17b2 Changelog
生成时间
2026/03/07 12:34
更新时间
2026/03/07 12:34
版本
v1
ULTRAKILLultrakillv1
游戏节点文章 / Node Article
版本:v1 · 生成:2026/03/07 12:34

ULTRAKILL Patch 17b2 Changelog迎来新动态,以下是本次更新整理。

ULTRAKILL Patch 17b2 Changelog 全网热点速览

围绕ULTRAKILLPatch 17b2 Changelog,已聚合6条跨平台讨论线索,覆盖官方公告、媒体解读与玩家内容,便于你快速把握版本重点与内容切入方向。

事件速览

Patch 17b2 Changelog。当前聚合证据数:6。

关键变化

这一部分重点包括:<b><div class="bb_h2">MACHINES, WE HAVE A HOTFIX FOR YOU</div></b><br />But before we get to the patch notes, I just wanted to take a second and say <b>WOW.</b><br /><br /><b><div class="bb_h3">The release of Ultrakill: Layer 8 - Fraud was HUGE.</div></b><br />We had nearly <b>72,000</b> people playing the game at once. Nearly <b>triple</b> the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year.<br /><br /><img src="https://clan.fastly.steamstatic.com/images/36701673/b13476973fdcf96b7540cd3468cb56a87c19bbb6.png" /><br /><br /><div class="bb_h3">More than giant multiplayer games like <i>Apex Legends</i> and <i>Helldivers 2.</i></div><br /><img src="https://clan.fastly.steamstatic.com/images/36701673/0ff06e6da67cb1cc7d178cd37a329c8bef6e6f2c.png" /><br /><b><div class="bb_h3"><b>Crazy.</b></div></b><br /><div class="bb_h3">We also launched some new merch...</div><div class="bb_h3">Including <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.makeship.com%2Fproducts%2Fminos-prime-plush" rel=" noopener" target="_blank">MINOS PRIME PLUSHIES!</a></b></div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnewbloodstore.com%2Fcollections%2Fnew" rel=" noopener" target="_blank"><img src="https://i.imgur.com/XSUKUxG.png" /></a><br /><br /><div class="bb_h3">Don't wannt buy stuff?! <i>Well we're also having a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgleam.io%2Fq97Ho%2Fthe-new-blood-12-year-anniversary-giveaway" rel=" noopener" target="_blank">giveaway!</a></i></div><br /><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgleam.io%2Fq97Ho%2Fthe-new-blood-12-year-anniversary-giveaway" rel=" noopener" target="_blank"><img src="https://i.imgur.com/jNUqdJu.png" /></a><br /><br /><div class="bb_h3"><i>Wanna know where all our money is going?!</i></div><br /><div class="bb_h3"><b>CHARITY!</b></div><br /><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNewBlood%2Fstatus%2F2027114919393738965" rel=" noopener" target="_blank"><img src="https://i.imgur.com/Pjn2puv.png" /></a><br /><br /><div class="bb_h3">Here's some final notes from Hakita:</div><br /><ul class="bb_ul"><li> <b>THE SPOILER WINDOW IS UP TOMORROW! </b><br /><i>HOPE YOU HAVEN'T BEEN POSTING ANY SPOILERS THIS PAST WEEK</i> ːbigjohnː<br /></li><li> The Fraud Soundtrack will be be out <b>TOMORROW</b> on <a class="bb_link" href="https://www.youtube.com/hakita" rel="" target="_blank">Youtube</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fheavenpierceher.bandcamp.com%2F" rel=" noopener" target="_blank">Bandcamp!</a><br /></li><li> Another hotfix is coming SOON™ with even more improvements!</li></ul><img src="https://clan.fastly.steamstatic.com/images/36701673/9be44ab4e7de4f2c24065e324eec0557704cf6c8.jpg" /><br />Thank you for making <a class="bb_link" href="https://store.steampowered.com/sale/NewBlood2026" rel="" target="_blank">New Blood's 12 Year Anniversary</a> something to truly celebrate ːleatherneckː<br /><br /><i>Cheers</i><br /><br /><img src="https://clan.fastly.steamstatic.com/images/36701673/93b78b6bc23ee99c1e30a7f3d02d213a8c29b896.png" /><br /><div class="bb_h3"><u><b>Full Patch Notes</b></u></div><br /><b>General changes:</b><br /><br /><ul class="bb_ul"><li> General optimizations<br /></li><li> Added invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing<br /></li><li> Made tweaks to some Fraud encounters for a smoother difficulty ramp<br /></li><li> EnviroGibs are now instantiated asynchronously to reduce CPU strain on explosions<br /></li><li> (Hopefully) greatly reduced out of bounds issues caused by portals<br /></li><li> Pink hook points are now spawnable in the Sandbox<br /></li><li> Secondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown<br /></li><li> Added a menu for manually removing level times from the leaderboards<br /></li><li> The game now disallows and automatically removes 0:00.000 times from the leaderboard<br /></li><li> Piercing hitscan attacks that can break a breakable object will now correctly pierce through it instead of being stopped by it</li></ul><b>Enemy changes:</b><br /><br /><ul class="bb_ul"><li> Increased time between idle Providence dodges and changed them from double dashes to single dashes<br /></li><li> Providences that move backwards due to the player being too close no longer change altitude while doing so to make them easier to melee<br /></li><li> The beams of parried Providence projectiles now damage enemies and no longer damage the player<br /></li><li> Time between Deathcatcher pulses now increases per difficulty (Brutal keeps the original 5 seconds)<br /></li><li> Made puppets transparent and rim-lit in order to make them more easily differentiated from important enemies<br /></li><li> Puppeted Cerberi no longer enrage<br /></li><li> Puppeted Providences no longer spawn hookpoints on death<br /></li><li> Radiant Deathcatchers now create radiant puppets<br /></li><li> Deathcatchers can no longer puppet Idols in the Cyber Grind<br /></li><li> Fixed the Deathcatcher terminal model heartbeat animation<br /></li><li> Reduced <span class="bb_spoiler"><span>Mirror Reaper</span></span> damage taken from nails, sawblades and fire<br /></li><li> Increased <span class="bb_spoiler"><span>Mirror Reaper</span></span> boss version health from 100 to 120<br /></li><li> Fixed <span class="bb_spoiler"><span>Mirror Reaper</span></span> not being able to navigate if spawned into other levels<br /></li><li> Removed <span class="bb_spoiler"><span>Mirror Reaper</span></span> projectile barrage speed increase on out of reach players if in the Cyber Grind<br /></li><li> <span class="bb_spoiler"><span>Mirror Reaper hands</span></span> can now be damaged and destroyed with non-explosive attacks<br /></li><li> Added spawn effect and animation for <span class="bb_spoiler"><span>Mirror Reaper</span></span> outside of 8-2<br /></li><li> Reduced damage dealt to enemies by toxic clouds and pools<br /></li><li> Added a sound effect when <span class="bb_spoiler"><span>Mirror Reaper</span></span> lands a swing<br /></li><li> <span class="bb_spoiler"><span>Mirror Reaper</span></span> projectiles can now be destroyed with other projectiles<br /></li><li> <span class="bb_spoiler"><span>Mirror Reaper</span></span> no longer spams errors while blinded<br /></li><li> Made <span class="bb_spoiler"><span>Powers</span></span> 5% slower<br /></li><li> Added boss health bars for the first three <span class="bb_spoiler"><span>Powers</span></span> in order to make their functionality easier to understand<br /></li><li> The Cyber Grind laser grid no longer kills <span class="bb_spoiler"><span>Powers</span></span><br /></li><li> Fixed bug where enemy projectiles could still deal friendly fire damage to <span class="bb_spoiler"><span>Powers</span></span><br /></li><li> Increased <span class="bb_spoiler"><span>Geryon</span></span>'s health from 130 to 180<br /></li><li> Made <span class="bb_spoiler"><span>Geryon</span></span>'s aggression increase in the fight's second half more pronounced and divided the health bar into two phases<br /></li><li> Increased the amount of heat buildup <span class="bb_spoiler"><span>Geryon</span></span> gets from using its proximity explosion<br /></li><li> Increased blood spray on <span class="bb_spoiler"><span>Geryon's</span></span> death<br /></li><li> <span class="bb_spoiler"><span>Geryon</span></span> death cutscene no longer plays if it dies after the player dies<br /></li><li> Fixed <span class="bb_spoiler"><span>Geryon</span></span>'s blue beams not resetting on checkpoint restart<br /></li><li> Gabriel's teleport effect is now yellow when enraged</li></ul><b>Level 8-1 changes:</b><br /><br /><ul class="bb_ul"><li> Added jump pads to the pit in the final arena of 8-1 to assist players who fall off<br /></li><li> The portals in 8-1's final arena are now disabled while the player is far away to reduce unnecessary rendering<br /></li><li> Player no longer softlocks if they reset to checkpoint after opening the exit door in 8-1<br /></li><li> Fixed 8-1's terminal displaying 7-1's Tip of the Day</li></ul><br /><b>Level 8-2 changes:</b><br /><br /><ul class="bb_ul"><li> Added a checkpoint in 8-2 between the Upside Down Hall and Perpendicular Hall<br /></li><li> Edited the 8-2 second floor to place the shop directly opposite the maintenance room<br /></li><li> Added a light shaft to the crevice after the 8-2 Guttertank encounter to help guide players forward<br /></li><li> Desks in the <span class="bb_spoiler"><span>Mirror Reaper</span></span> arena are now breakable<br /></li><li> Reduced amount of Virtues spawned by a secret in 8-2 from 3 to 2<br /></li><li> Fixed the player getting stuck in 8-2's Upside Down Hall and Perpendicular Room if entering upside down<br /></li><li> Fixed a wall collider in 8-2 Upside Down Hall not being tall enough<br /></li><li> Increased the size of the 8-2 Upside Down Hall gravity change triggers<br /></li><li> Fixed the 8-2 <span class="bb_spoiler"><span>Mirror Reaper</span></span> arena not locking its door<br /></li><li> Fixed a typo in the 8-2 evaluation board<br /></li><li> Fixed 8-2's blue skull mirror reappearing if player places the blue skull back down after activating the Guttertank sequence</li></ul><b>Level 8-3 changes:</b><br /><br /><ul class="bb_ul"><li> Increased time between rotations in the 8-3 Clockwork arenas by 2 seconds to slightly reduce disorientation<br /></li><li> Fixed a hitch when the final song of 8-3 starts playing<br /></li><li> Fixed a bug in 8-3's opening sometimes showing out of bounds<br /></li><li> (Hopefully) fixed a bug where the player could get stuck if partially intersecting the lava while it moves in 8-3's Clockwork Lava room<br /></li><li> Removed the second Virtue from 8-3 Clockwork Rotator room<br /></li><li> Removed the second Mannequin from second 8-3 <span class="bb_spoiler"><span>Space Street</span></span> encounter<br /></li><li> Added a terminal to the first <span class="bb_spoiler"><span>Power</span></span> encounter<br /></li><li> Reduced damage dealt by falling off in the final section of 8-3 from 50 to 10<br /></li><li> Rockets now have infinite fuel while ridden in the final section of 8-3<br /></li><li> Modified the <span class="bb_spoiler"><span>space asteroid</span></span> sound<br /></li><li> Renamed 8-3 "Hallway" into "Folded Hallway" for clarity<br /></li><li> Slightly moved the portal exit in 8-3 Folded Hallway to remove a thin gap<br /></li><li> Fixed Mannequins sometimes getting stuck on the stairs in 8-3 Dimensional Cave<br /></li><li> Fixed player getting softlocked if they fall out of bounds in 8-3 before getting a checkpoint<br /></li><li> Fixed 8-3 Dimensional Cave sometimes getting the player stuck on the wrong side after completion<br /></li><li> Fixed small gaps in the corners of 8-3 Dimensional Deathcatcher<br /></li><li> Fixed softlock if the player restarts to checkpoint after entering the 8-3 looping garage, but before grabbing the checkpoint there<br /></li><li> Added more level name drops in 8-3</li></ul><b>Level 8-4 changes:</b><br /><br /><ul class="bb_ul"><li> Altered the 8-4 arena transition<br /></li><li> Added a Cutscene Skip for 8-4 replays to go directly from activating the elevator to combat<br /></li><li> 8-4 arena edges no longer deal damage to the player, only bouncing them back<br /></li><li> Added an Advanced Options for making the 8-4 arena static<br /></li><li> Fixed a ceiling in 8-4's intro not having collision</li></ul><b>Bugfixes:</b><br /><br /><ul class="bb_ul"><li> Fixed a bug where disabled doors would lock themselves if the player fell out of bounds, sometimes softlocking the player in 8-2 and 8-3<br /></li><li> Fixed 7-S using the wrong blood system, making the bloodstains uncleanable<br /></li><li> 9-1 no longer shows as unlocked when it isn't<br /></li><li> Fixed resetting to checkpoint sometimes causing the player to be looking in the wrong direction<br /></li><li> Fixed audio bugs caused by sounds that have 0 pitch<br /></li><li> (Hopefully) fixed a bug where very low end computers get a lot of pink textures<br /></li><li> The game no longer crashes if the player restarts a level while firing spraying oil<br /></li><li> Dual wielding the Firestarter no longer causes oil ammo to deplete faster<br /></li><li> Fixed a bug that stopped the Piercer revolver charge shot from splitting on coins if the coin had no target<br /></li><li> Fixed coins not bouncing the correct amount from coin punches<br /></li><li> Fixed enemy hitscan attacks not being able to explode rockets the player is riding on<br /></li><li> Fixed the Alternate Shotgun being unable to hit a rocket the player is riding<br /></li><li> Fixed rocket weaknesses not being applied by rockets hit with the Alternate Shotgun<br /></li><li> Doors that open faster based on player movement speed now also take into account rocket riding<br /></li><li> Fixed the maximum range on coins for targeting rockets and cores not working<br /></li><li> Various JumpStart fixes<br /></li><li> Fixed bloodstains that have landed on moving objects not moving with the objects<br /></li><li> Fixed bug that caused puppeted <span class="bb_spoiler"><span>Powers</span></span> to sometimes turn into Dual Wield Powerups<br /></li><li> Fixed Brutal difficulty Schisms aiming at the player's feet instead of their head<br /></li><li> Fixed Malicious Faces no longer being shotgun parryable<br /></li><li> Fixed Cerberus not swapping to a damaged model and texture at half health<br /></li><li> Fixed Providences not shooting at the player if the player is on the other side of a portal<br /></li><li> Fixed Mindflayers not tracking the player if they haven't gotten line of sight<br /></li><li> Fixed a Mindflayer not following the player into the P-2 tunnel, softlocking the level<br /></li><li> Fixed 0-1 Malicious Face not having the correct amount of health<br /></li><li> Fixed 4-2 Sisyphean Insurrectionist not having the correct amount of health<br /></li><li> Fixed 6-2 Gabriel counting as a kill<br /></li><li> Fixed 6-2 Gabriel not using his second phase taunts<br /></li><li> Fixed the first Hideous Mass in 1-E having the wrong amount of health<br /></li><li> Fixed the Ferryman always instantly cancelling its uppercut into a normal attack, causing it to never happen<br /></li><li> Fixed Drones not automatically dying after a couple seconds if they don't hit anything while dying<br /></li><li> Fixed Sentry chargebacks being inconsistent<br /></li><li> Fixed Brutal difficulty Sentries not cancelling their second shot when launched after the first<br /></li><li> Fixed coins aiming at Insurrectionists' boulders<br /></li><li> Fixed coins not aiming at parts of the Earthmover Defense System<br /></li><li> Fixed Flesh Prison / Flesh Panopticon's black hole not disappearing on death<br /></li><li> Fixed Minos Prime's attack cooldown not working<br /></li><li> Fixed Sisyphus Prime not using his AOE explosion attack<br /></li><li> Fixed a bug that caused Sisyphus Prime to use the same secondary attacks multiple times in a row<br /></li><li> Fixed Sisyphus Prime not correctly teleporting above the player for the air stomp attack<br /></li><li> Fixed Sisyphus Prime jittering when performing secondary attacks at ground level<br /></li><li> Fixed the player being able to jump twice in quick succession to perform a mid-air jump<br /></li><li> Fixed the title of the song "Mirror Rim" showing up in the Cyber Grind music menu as "No Devil Lived On"<br /></li><li> Fixed the revolver beam sometimes breaking when hitting a <span class="bb_spoiler"><span>Power</span></span> at point-blank range<br /></li><li> Fixed the Spawner Arm preview silhouettes showing vertex colors instead of always being standard blue<br /></li><li> Fixed the player not being in terminal use mode when looking at the upper third of the terminal (as a temporary solution, terminal use mode is now proximity-only)<br /></li><li> Fixed some lighting effects in 0-3 not working correctly<br /></li><li> Fixed Earthmover eyes not being visible in the 7-2 skybox<br /></li><li> Fixed a bug that caused the Size 2 fish to not appear in recent changelogs</li></ul><br /><a class="bb_link" href="https://store.steampowered.com/app/1229490/ULTRAKILL/" rel="" target="_blank">https://store.steampowered.com/app/1229490/ULTRAKILL/</a>;<ul class="bb_ul"><li> Fixed default Piercer splitcoin not ignoring the same target on subsequent splits<br /></li><li> Removed most "oops" OOB preventers from 8-3's final section<br /></li><li> Fixed <span class="bb_spoiler"><span>Mirror Reaper</span></span> not having damage resistance to sawblades<br /></li><li> <span class="bb_spoiler"><span>Mirror Reaper</span></span> toxic projectiles now stop tracking the player after 2 seconds<br /></li><li> (Hopefully) fixed 8-3 Dimensional Cave getting stuck on the wrong side when the player has cleared out the cave side and then clears out the flesh side right as the portal reaches its destination<br /></li><li> Fixed 8-3 elevator to secret softlocking the player if they use a call button on the second floor<br /></li><li> Fixed two pillars in 7-3 not having the correct texture</li></ul>;Additions:<br />- Added Layer 8: FRAUD<br />- Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony<br /><br />Changes:<br />- Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam<br />- Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits<br />- The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x)<br />- The standard Piercer Revolver's charge shot can now be split by coins<br />- Beam attacks now dissipate quickly instead of disappearing suddenly<br />- Chandeliers no longer drop from explosions (except Knuckleblaster's)<br />- Increased healing on non-lethal Knuckleblaster hits<br />- Increased the range, duration and knockback of Knuckleblaster explosions<br />- Soldiers can no longer block the Malicious Railcannon's explosion<br />- Direct hits with the Malicious Railcannon will knock down Insurrectionists<br />- Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time<br />- Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player<br />- Redid Mindflayer's beam sweep calculation<br />- Added telegraph lines to show Mindflayer's beam sweep's path<br />- Improved the accuracy of reflections (ie. bouncing off a surface) for projectiles, core ejects and rockets<br />- Made the cube inside yellow hookpoints stand out more in order to more easily differentiate it from green hookpoints for colorblind players<br />- Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing<br />- Updated V2 2nd's thumbnail<br />- Invincible Enemies cheat no longer also gives player infinite wall jumps<br />- Updated the enemy enrage effect to be more distinct from blood puppets<br />- Attaching magnets to Stalkers now makes them walk slower<br /><br /><br />Fixes:<br />- Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds<br />- Fixed the walls next to the entrance and exit of the first P-2 arena not being tagged correctly, causing hitscan attacks to pass through<br />- Sliding on walls no longer uses the particle effect of the material the player last stood on instead of the wall's<br />- Fixed the screen ceilings in some Limbo levels not having the correct environmental hit particle<br />- Fixed a bug that caused Gabriel's spiral swords to remain in the level indefinitely if the player respawns right as they're about to launch towards them<br />- Fixed enemy previews on the Spawner Arm being mirrored horizontally<br />- Fixed the Mannequin projectiles having incorrect light color while being charged<br />- 0-E's tip of the day now uses the correct SmileOS2.0 red for highlights instead of orange<br />- Fixed Gabriel getting stuck in a teleport loop if trying to attack the player while they're inside a surface that Gabe can't teleport inside of。

时间线

这一部分重点包括:2026-02-21|Steam News:FRAUD NEXT WEEK;2026-02-24|Steam News:FRAUD TOMORROW;2026-02-25|Steam News:Patch 17: FRAUD Changelog;2026-02-25|Steam News:LAYER 8: FRAUD;2026-03-03|Steam News:Fraud Hotfix #1;2026-03-04|Steam News:Patch 17b2 Changelog。

来源归类与证据说明

官方信源(6 条)

这一部分重点包括:2026-03-03|<b><div class="bb_h2">MACHINES, WE HAVE A HOTFIX FOR YOU</div></b><br />But before we get to the patch notes, I just wan;2026-03-04|<ul class="bb_ul"><li> Fixed default Piercer splitcoin not ignoring the same target on subsequent splits<br /></li><li>;2026-02-25|Additions:<br />- Added Layer 8: FRAUD<br />- Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony<br /><br。

更新日志

  • 2026-03-07T12:34:16+00:00:由 bbgrank-python-2026 自动生成并待发布。

信源追溯

officialofficial
Fraud Hotfix #1
officialofficial
Patch 17b2 Changelog
officialofficial
Patch 17: FRAUD Changelog
officialofficial
LAYER 8: FRAUD
officialofficial
FRAUD TOMORROW
officialofficial
FRAUD NEXT WEEK