彩虹六号:围攻X PLAYER PROTECTION IN YEAR 11迎来新动态,以下是本次更新整理。
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PLAYER PROTECTION IN YEAR 11。当前聚合证据数:12。
关键变化
这一部分重点包括:<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/3d07a5a8a9a1e6bce28dfbda23a7bca16e3e2031.jpg" /></p><p class="bb_paragraph">In Year 11, the Siege team is delivering important changes across our account security, anti-cheat, and anti-toxicity systems. This year, we're sharing an early update on Player Protection ahead of the Year 11 Reveal, giving players clear visibility into what we're working on.</p><p class="bb_paragraph">These updates build on recent learnings and reinforce our long-term commitment to fair competition and safer player experience.</p><p class="bb_paragraph">Here's an overview of Year 11's Player Protection efforts from topic leads Lancelot Satge, Matthieu Sola and Christopher Budgen.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>GAME & ACCOUNT SECURITY</b></div><p class="bb_paragraph">Following the recent cyberattack, player inventories were restored. While we are continuing our investigation, there is no indication that players' personal data or any source code was compromised.</p><p class="bb_paragraph">In Year 11, additional security measures will be introduced to reduce account theft and improve overall protection. This includes pushing app-based two-factor authentication for key features such as Ranked play and the Marketplace.</p><p class="bb_paragraph">Buying, selling, sharing, or trading accounts is not allowed under our Terms of Service. These actions fuel the grey market, encourage account theft, and contribute to the cheating ecosystem.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>MARKETPLACE TEMPORARILY CLOSED</b></div><p class="bb_paragraph">The Marketplace remains temporarily closed while several improvements are completed. These improvements include stronger account security, enhanced fraud detection, and refined economy management.</p><p class="bb_paragraph">This work is expected to take several months. The team is actively working as quickly as possible to implement these protections so the Marketplace can reopen safely and reliably.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>R6 SHIELDGUARD</b></div><p class="bb_paragraph">At the start of Year 10 Season 4, we saw a surge of player concerns across social channels regarding cheating, particularly at the highest ranks. High-ranked players and content creators were significantly more likely to encounter cheaters, even though overall cheating was lower in other ranks compared to previous seasons. Because of the impact this had on competitive integrity, the team took immediate action.</p><p class="bb_paragraph">R6 ShieldGuard has since been strengthened through team expansion, improved tools, and faster response capabilities. While cheating methods continue to evolve, these changes have improved the team's ability to detect and respond to new threats.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>R6 SHIELDGUARD SECURE PLATFORM</b></div><p class="bb_paragraph">This year, we're introducing the R6 ShieldGuard Secure Platform, a new layer of protection built around Secure Boot technology.</p><p class="bb_paragraph">Secure Boot is a system-level security feature used on modern PCs to help ensure only trusted software runs when a system starts. Building on this foundation, R6 ShieldGuard Secure Platform helps secure the game environment before you've even launched the game.</p><p class="bb_paragraph">It will first be deployed in Top of the Ladder, the codename for an upcoming highly competitive playlist. This is intentional: cheating has the greatest impact at the highest levels of play, where advanced techniques are most common. Deploying R6 ShieldGuard Secure Platform here lets us validate both effectiveness and player experience under the most demanding conditions. We'll be sharing more details about Top of the Ladder during the Year 11 Reveal.</p><p class="bb_paragraph">The rollout will begin with a limited test phase, followed by full deployment to eligible players in the Top of the Ladder playlist. This phased approach lets us harden the system, improve reliability, and communicate clearly with players before considering broader deployment. Our long-term goal is to strengthen competitive integrity across Siege, and this approach ensures we take informed, confident next steps.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>MOUSE AND KEYBOARD ON CONSOLE</b></div><div class="bb_h3">OFFICIAL MOUSE AND KEYBOARD SUPPORT</div><p class="bb_paragraph">Official mouse and keyboard support is coming to console. When a mouse or keyboard is connected, players will automatically be placed into the PC input matchmaking pool, not the console pool. This ensures fair competition while giving console players a legitimate way to use their preferred input.</p><p class="bb_paragraph">With an official option available, input spoofing will be handled more strictly.</p><p class="bb_paragraph"></p><div class="bb_h3">MOUSETRAP BANS & RECOIL MACRO DETECTION</div><p class="bb_paragraph">Starting in Year 11, players that use spoofing devices to allow the illegitimate use of mouse and keyboard on console will now be banned when detected by MouseTrap. Detection improvements will also address macro scripts and other input manipulation methods. These updates will come later this year, with our macro detection rolling out to PC first, then consoles.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>BOOSTING & SMURFING</b></div><p class="bb_paragraph">Stronger actions are being introduced against boosting and smurfing.</p><p class="bb_paragraph">Players who intentionally squad with cheaters, participate in account sharing, or use secondary accounts to disrupt lower ranks will be targeted. These efforts aim to protect Siege's competitive integrity and improve the experience for new and lower-ranked players.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>ANTI-TOXICITY</b></div><p class="bb_paragraph">Year 10 introduced the foundation for live moderation and the Reputation System. These efforts reduced critical toxic communications by 50 percent and overall toxicity exposure by 25 percent.</p><p class="bb_paragraph">These systems will be reinforced throughout Year 11 to improve fairness, accuracy, and player trust. Updates include better reporting feedback, clearer visibility on moderation actions, and continued improvements to live text and voice moderation.</p><p class="bb_paragraph">Changes are also coming to the Abandon System to reduce match dodging at higher ranks while avoiding unfair penalties caused by technical issues.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>FINAL NOTE</b></div><p class="bb_paragraph">Player Protection remains a top priority for Rainbow Six Siege, and together with your feedback, we are continually evolving our systems to keep the game fair, secure, and enjoyable. Our goal is to create an environment where skill and strategy define success, preserving the competitive integrity that is at the heart of Siege.<br />If you experience toxic behavior or encounter cheating during a match, please use the in-game Reporting System. Player reports play a key role in strengthening our protection systems and improving the experience for everyone. By reinforcing our Player Protection measures, we aim to ensure every match is meaningful, every player is respected, and every victory is earned.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>WATCH THE FULL LIVESTREAM</b></div><p class="bb_paragraph">These updates are part of a broader effort to protect players and strengthen Rainbow Six Siege in Year 11. For full details and developer insights, watch the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fvideos%2F2684380808%3Ft%3D00h14m51s" rel=" noopener" target="_blank">Community Checkpoint livestream</a> and hear directly from the team working on Player Protection.<br /></p><hr /><p class="bb_paragraph">Join the discussion on <a class="bb_link" href="https://twitter.com/Rainbow6Game/" rel="" target="_blank">X</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Frainbow6game%2F" rel=" noopener" target="_blank">Instagram</a>, <a class="bb_link" href="https://www.reddit.com/r/Rainbow6/" rel="" target="_blank">Reddit</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frainbow6" rel=" noopener" target="_blank">Discord</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FRainbow6%2F" rel=" noopener" target="_blank">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.whatsapp.com%2Fchannel%2F0029VbBqYEYHltYEBIGWEE01" rel=" noopener" target="_blank">WhatsApp</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40rainbow6game" rel=" noopener" target="_blank">TikTok</a>.</p><p class="bb_paragraph">Encountering a bug? Report your experience at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fr6fix.ubi.com%2F" rel=" noopener" target="_blank">R6Fix</a>.</p>;<div class="bb_h2">KEPT YOU WAITING, HUH?</div><div class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif" /></div><br />A legend joins Siege as Operation Silent Hunt begins. A man shrouded in mystery, the new Operator is none other than Solid Snake. Striking from the shadows, and with his gadget, the Soliton Radar Mk. III, he tracks threats before they ever see him coming.<br /><br /><div class="bb_h2">DISCOVER THE NEW SEASON</div><div class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif" /></div><br />Aside from Solid Snake, Operation Silent Hunt brings tons of new features, including a new in-game event inspired by the Metal Gear Solid universe, balancing updates, a 1v1 Arcade mode, new modernized maps and more!<br /><br /><div class="bb_h2">Y11 IS PACKED WITH NEW FEATURES</div><img src="https://clan.fastly.steamstatic.com/images/8328525/72ce1fb2b23df966e06de249f7110defc2f1baba.png" /><br />Y11 delivers major updates throughout the year, including Ranked 3.0, a new map, a Dokkaebi remaster, a new Defender, and a full Hostage mode rework. And that’s not all: Y11 also introduces 'Legend Division', a new tier beyond Champion designed for the highest‑skill competitors.<br /><br />On top of that, Player Protection takes a big step forward with Secure Boot for top ranks, adding a deeper system‑level anti‑cheat layer.<br /><br />Y11 is already shaping up to be one of our most impactful years yet, with regular balancing updates and new Ranked map rotations each season to keep the experience evolving and competitive.<br /><br /><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frainbow6.com%2Fsilenthunt%20style%3Dbutton" rel=" noopener" target="_blank">Discover more</a><br />;<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/1be60202717e764734e7923778a223a65043af1e.jpg" /></p><p class="bb_paragraph"></p><div class="bb_h1"><b>Y11S1 Designer’s Notes</b></div><p class="bb_paragraph">In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y11S1 update and give you some insight into the reasons behind them.</p><div class="bb_h1"><b>BALANCING MATRIX AND TOP OPERATOR BANS</b></div><p class="bb_paragraph"></p><div class="bb_h2"><b>WIN DELTA VS. PRESENCE</b></div><div class="bb_h3"><b>ATTACK</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/a8333e88aa444226f53917fcc937d19d5a8a9944.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/fc47f4f3584e60c5d56e92955a867b05ca5c87b1.png" /></p><p class="bb_paragraph"></p><div class="bb_h3"><b>DEFENCE</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/85eba9169ec639770ef0d29504fe42215ddd9bfe.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/c672bce58db30a30bd301fdb15cc047451fecbd4.png" /></p><p class="bb_paragraph"></p><div class="bb_h2"><b>OPERATOR BAN RATE</b></div><div class="bb_h3"><b>ATTACK</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/1122cfd99a644d51abde774f4393044899592c36.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/24a1930d8430c2524e98d76a50c7c2076112ae44.png" /></p><p class="bb_paragraph"></p><div class="bb_h3"><b>DEFENCE</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/dce7f762c6f490740429e5defcff7263b0df1e8f.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/a337ee97415f1248c7876168de709565cb4cc391.png" /></p><p class="bb_paragraph"></p><div class="bb_h2"><b>OPERATOR BALANCING</b></div><hr /><div class="bb_h2"><b>SKOPÓS</b></div><p class="bb_paragraph">We are sharpening Skopós' identity by reducing the Shells' health while increasing their speed, pushing her further into a fast-but-fragile playstyle. This shift rewards good positioning and tactical movement. The goal is to make her feel distinct, dynamic, and more reliant on smart decision-making rather than just killing potential.</p><p class="bb_paragraph">To improve the fluidity of her kit, we are reducing both the shell transfer time, and the cooldown between shell swaps. These changes remove unnecessary friction, allowing players to access the right tool more quickly and adapt on the fly. By streamlining these interactions, Skopós' Shells become more responsible and better suited to rapid tactical shifts during engagements.</p><p class="bb_paragraph">Finally, we are adding Aruni's punch to give Skopós more agency in soft destruction and map interactions. This allows her to contribute more meaningfully during prep phase and mid-round rotations, and it pairs naturally with the increased mobility.</p><p class="bb_paragraph">Overall, these adjustments aim to make Skopós more flexible, expressive, and rewarding to paly without compromising the counterplay.</p><div class="bb_h3">BASE STATS</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Speed:</b> 3 (from 2)</p></li><li><p class="bb_paragraph"><b>Health:</b> 1 (from 2)</p></li></ul><div class="bb_h3">V10 PANTHEON SHELLS</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Transfer time: Reduced to 1.3 seconds (from 1.5)</b></p></li><li><p class="bb_paragraph"><b>Activation time: Reduced to 1.3 seconds (from 1.5)</b></p></li><li><p class="bb_paragraph"><b>Swap cooldown: Reduced to 0.5 seconds (from 3)</b></p></li></ul><div class="bb_h3">LOADOUT</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Melee: Creates a bigger hole and destroys wood studs (same behavior as Aruni)</b></p></li></ul><div class="bb_h2"><b>FLORES</b></div><p class="bb_paragraph">With the introduction of the T-95 to Flores' loadout, we're aiming to broaden his gameplay depth and give players more meaningful choices. While Flores isn't underperforming, his kit has remained unchanged for quite some time. He sits in a healthy spot, but not one that demands immediate attention or raises his presence in the meta.</p><p class="bb_paragraph">The addition of the T-95 provides new flexibility, opens fresh tactical approaches, and shines a bit of light on an operator who has largely avoided adjustments over the years. Overall, this is a positive, optional expansion to his toolkit.</p><div class="bb_h3">LOADOUT</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Primary weapons:</b> Added T-95 LSW</p></li></ul><div class="bb_h2"><b>F2</b></div><p class="bb_paragraph">The F2 is an iconic weapon, but it has lived too long in a state where many players find it difficult to use, despite its high pick rate across every rank and platform. Introducing the Grip attachments allows us to smooth out its handling and bring the weapon back into a place where it feels rewarding rather than punishing.</p><p class="bb_paragraph">We are aware this is a powerful weapon and that improving its usability may have a noticeable impact on the meta.</p><div class="bb_h3">ATTACHMENTS</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Grips:</b> Added Vertical, Angled, and Horizontal</p></li></ul><div class="bb_h3">OPERATORS AFFECTED</div><ul class="bb_ul"><li><p class="bb_paragraph">Twitch</p></li><li><p class="bb_paragraph">Solid Snake</p></li></ul><div class="bb_h2"><b>BALLISTIC SHIELDS</b></div><p class="bb_paragraph">We are removing the ability for Ballistic Shield operators to break through full-HP barricades by simply pushing through them. This change is intended to slow down the momentum of shield users and create more opportunities for defenders to react, reposition, or counter their approach.</p><p class="bb_paragraph">By requiring deliberate action to open barricades, we're enhancing interaction and counterplay on both sides, ensuring that shield advances feel less automatic and more thoughtfully earned.</p><div class="bb_h3">MOVEMENT</div><ul class="bb_ul"><li><p class="bb_paragraph">Cannot break through full health barricades</p></li></ul><div class="bb_h3">OPERATORS AFFECTED</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Blackbeard</b></p></li><li><p class="bb_paragraph"><b>Blitz</b></p></li><li><p class="bb_paragraph"><b>Fuze</b></p></li><li><p class="bb_paragraph"><b>Montagne</b></p></li><li><p class="bb_paragraph"><b>Clash</b></p></li></ul><div class="bb_h1"><b>REFINEMENT CHANGES</b></div><p class="bb_paragraph">These are small adjustments that don't aim to alter an operator's overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.</p><div class="bb_h2"><b>ALIBI</b></div><p class="bb_paragraph">A longer tracking period means that precise trigger control becomes even more rewarding.</p><div class="bb_h3">PRISMA</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Tracking:</b> The last ping is not removed when the debuff finishes</p></li></ul><div class="bb_h2"><b>AMARU</b></div><p class="bb_paragraph">Adding an extra charge gives Amaru even more freedom to move around the map.</p><div class="bb_h3">GARRA HOOK</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Max resources:</b> Increased to 5 (from 4)</p></li></ul><div class="bb_h2"><b>ELA</b></div><p class="bb_paragraph">A longer concussion effect gives Ela more time to capitalize and secure the takedown.</p><div class="bb_h3">GRZMOT MINE</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Concussion:</b> Increased duration to 9 seconds (from 7)</p></li></ul><div class="bb_h2"><b>YING</b></div><p class="bb_paragraph">A longer flash duration gives Ying extra time to exploit the advantage and finish the takedown.</p><div class="bb_h3">CANDELA</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Cluster Flash:</b> Increased flash duration to 1.6 seconds (from 1.4)</p></li></ul><div class="bb_h2"><b>OBSERVATION BLOCKER</b></div><p class="bb_paragraph">The Observation Blocker is intended to be placed with a clear tactical purpose. Its ideal use involves covering specific drone lines of sight, protecting valuable utility, and securing key chokepoints. This encourages defenders to plan ahead during the preparation phase, coordinate with teammates to cover blind spots, and shape attacker behavior by forcing drone reroutes or risking utility loss. At its core, the gadget is meant to be proactive, offering defenders a way to control drone vision and create safe zones for rotations or anchoring.</p><p class="bb_paragraph">If the gadget were throwable, it might be used more reactively, often under pressure after being spotted, leading to less precise placements and not fulfilling its main role of not getting spotted in the first place. This could reduce its strategic impact and shift its role from deliberate intel denial to emergency concealment.</p><p class="bb_paragraph">Additionally, throwable gadgets often land in unpredictable or unintended locations, on top of props or gadgets, inside map geometry, tilted surfaces, or behind objects. For the Observation Blocker, this is particularly problematic, as it requires clear space to expand and function properly. Poor placement could result in activation failures, visual clipping, or unintended bugs, introducing technical risks and inconsistent gameplay, both of which are serious concerns in a competitive environment like Rainbow Six Siege.</p><div class="bb_h3">BASE STATS</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Deployment time:</b> Reduced to 1 second (from 2.5)</p></li></ul><div class="bb_h3">OPERATORS AFFECTED</div><ul class="bb_ul"><li><p class="bb_paragraph">Alibi</p></li><li><p class="bb_paragraph">Caveira</p></li><li><p class="bb_paragraph">Denari</p></li><li><p class="bb_paragraph">Fenrir</p></li><li><p class="bb_paragraph">Jager</p></li><li><p class="bb_paragraph">Kaid</p></li><li><p class="bb_paragraph">Lesion</p></li><li><p class="bb_paragraph">Maestro</p></li><li><p class="bb_paragraph">Pulse</p></li><li><p class="bb_paragraph">Sentry</p></li><li><p class="bb_paragraph">Warden</p></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>RANK DISTRIBUTION</b></div><hr /><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/be76dc2686fd74e706ed229920a42e5cda735166.jpg" /><img src="https://clan.fastly.steamstatic.com/images/8328525/01d9757c8e1906ce80dd6c3beeca78141bf08908.png" /></p><hr /><p class="bb_paragraph">Follow us and share your feedback on <a class="bb_link" href="https://twitter.com/Rainbow6Game" rel="" target="_blank">X</a> and <a class="bb_link" href="https://www.reddit.com/r/Rainbow6/" rel="" target="_blank">Reddit</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>。
时间线
这一部分重点包括:2010-04-02|Reddit:r/HiTMAN;2017-10-01|Reddit:LANCER TTRPG;2025-07-16|Reddit:[Charania] Three-time NBA All-Star Bradley Beal has agreed to a contract buyout with the Phoenix Suns and plans to join the Los Angeles Clippers on a two-year, $11 million deal with a player option after clearing waivers, Mark Bartelstein of Priority Sports told ESPN.;2025-07-19|Reddit:[Charania] BREAKING: Marcus Smart has agreed to a contract buyout with the Washington Wizards and intends to sign a two-year, $11 million deal with the Los Angeles Lakers after clearing waivers, sources tell ESPN. A return to a grand stage for the 2022 NBA Defensive Player of the Year.;2025-11-22|Reddit:[Charania] Los Angeles Clippers guard Chris Paul is retiring after this season – his 21st campaign in the NBA. Paul is a 12-time All-Star, an 11-time member of All-NBA teams, a selection to the 75 greatest players list, nine-time All-Defense and the 2006 Rookie of the Year.;2026-01-19|Steam News:Y10S4.2 PATCH NOTES。
来源归类与证据说明
官方信源(7 条)
这一部分重点包括:2026-01-30|<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/3d07a5a8a9a1e6bce28dfbda23a7bca16e3;2026-02-16|<div class="bb_h2">KEPT YOU WAITING, HUH?</div><div class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFil;2026-02-18|<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/8328525/1be60202717e764734e7923778a223a6504。
社区信源(5 条)
这一部分重点包括:2025-07-16|<!-- SC_OFF --><div class="md"><p>Three-time NBA All-Star Bradley Beal has agreed to a contract buyout with the Phoenix;2025-07-19|<!-- SC_OFF --><div class="md"><p>[Charania] BREAKING: Marcus Smart has agreed to a contract buyout with the Washington;2025-11-22|<!-- SC_OFF --><div class="md"><p>Source: <a href="https://www.espn.com/contributor/shams-charania/c83c4f33421a8">https:。
更新日志
- 2026-03-07T12:30:11+00:00:由 bbgrank-python-2026 自动生成并待发布。