节点文章 / DLC

Mount & Blade II: Bannerlord DLC 资讯攻略

Mount & Blade II: BannerlordMount & Blade II: Bannerlord DLC 资讯攻略出现新进展,本文整理核心信息、玩家影响与后续观察点。
节点
Mount & Blade II: Bannerlord DLC 资讯攻略
生成时间
2026/03/14 00:10
更新时间
2026/03/14 00:19
版本
v13
Mount & Blade II: Bannerlordmount-blade-ii-bannerlordv13
游戏节点文章 / Node Article
版本:v13 · 生成:2026/03/14 00:10

Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord DLC 资讯迎来新动态,以下是本次更新整理。

Mount & Blade II: Bannerlord DLC 资讯攻略

本页会持续汇总同一节点下的更新,把零散信号整理成一条适合阅读的追踪稿。

围绕《Mount & Blade II: Bannerlord》的“DLC / 资料片”节点,最近这波更新已经不只是单条资讯,而是能拼出一条比较清晰的变化主线。

Mount & Blade II: BannerlordDLC / 资料片目前最值得关注的是:Patch Notes - WS v1.0.2 / BL v1.3.6;Patch Notes - WS v1.0.5 / BL v1.3.9。

为了方便连续追踪,下面会把官方、媒体与视频信号拆开看,当前主要参考来源包括:Steam 新闻。

Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord DLC · Patch Notes - WS v1.0.2 / BL v1.3.6
图源:clan.fastly.steamstatic.com

事件速览

这一部分重点包括:游戏:Mount & Blade II: Bannerlord;节点:DLC / 资料片;最近信号数:9;更新时间:2026-03-14T00:10:04Z;最近一条发布时间:2026-03-14T00:11:59Z。

目前已经确认的变化

  • 2026-03-14T00:11:59Z 的公开信息显示,Greetings Warriors of Calradia! Here’s our second round of improvements and fixes. Nord troops have been strengthened, and initial game loading times are now significantly faster. Thank you all for your continued support and patience. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. War Sails v1.0.2 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Improved the initial loading time of War Sails. Troops We increased the armor of high-tier Nord troops to enable them to fulfill their intended roles. High-tier Nord armors have been buffed. This includes both body armor and shoulder pieces. Nord Huscarls are now equipped with their intended armor. Nord troops now use their intended helmets. Nord troops also use gloves and vambraces in higher tiers. Replaced high-tier longbows on lower-tier Nord archers with short bows. Other Added helmets to the northern marine troops who were missing them. Nerfed Aserai mariner troops’ Bahriyyah's bow. Nerfed Battanian mariner troops' javelins. Further decreased the HP of Fahda's ship from 4800 to 3100. Fixes Fixed an unhandled case where the Vlandian Merchants are defeated in the mission, but the player wins the mission (in the "Escort the merchants" quest). Fixed a bug that prevented seeing quest-related dialogues after a save is loaded during the "Speak to Gunnar and Sister" quest. During the second phase of the "Defeat The Sea Hounds" quest mission, ship controls for the captured enemy ship would stop working if the player exited the direct control mode. This was fixed. Fixed an issue that prevented ally ships from attacking Purig's ship and crew in the final storyline mission. Crashes Fixed a crash related to boarding in the second storyline mission. More specifically, this could occur after defeating the first sea hound ship, when making the choice about which ship to control in the dialogue with Gunnar. Fixed a crash that occurred if you spammed F in conversation transition between Gunnar and your sister when the "Speak to Gunnar and Sister" quest was active. Fixed a crash that occurred when trying to barter with your sister. Fixed a crash that occurred when a lord party was trying to disembark. Bannerlord v1.3.6 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that caused troops to leave their party if given the retreat order during the mission. Crashes Fixed a crash that occurred in stealth missions. Fixed a crash that occurred while dragging a corpse in stealth missions. Fixed a crash that occurred when pressing the play button from the Epic platform.。
  • 2026-03-14T00:11:59Z 的公开信息显示,Greetings Warriors of Calradia! After a short breather, another round of improvements is here! Continuing with refinements to the naval storyline, added the ability to receive crash dumps for launcher-related issues, and further polishing with bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.5 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Updated the “Visit” and “Talk” tooltips to display “Take a walk around the port and find Gunnar to talk to him.” instead of “This feature is disabled.” when the “Speak to Gunnar and Sister” quest is active. Fixes Fixed a bug that caused AI behavior issues during the escape phase of the final storyline quest. Fixed a bug that caused troops in the player’s party to lose their experience when entering and exiting the naval storyline. Fixed a bug that prevented troops from leaving the oars to use the hooks. Fixed a bug that caused ship debris to spawn during the Naval Order of Battle phase. Crashes Fixed a crash that occurred when loading a save file created immediately after concluding the “Free the Sea Hounds’ Captives” quest mission. Fixed a crash that occurred during land and naval battles related to the physics simulation. Bannerlord v1.3.9 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Players will now be able to send crash dumps for launcher-related crashes. This should help resolve launch issues sooner. Fixes We included a set of bug fixes that are meant to return your family to you (if you lost them after completing the naval storyline) and prevent them from disappearing in the first place. As family members can be in a number of different states, your experience may vary a bit: Family members like the younger brother and sister are disabled as long as their relevant quests are incomplete. This was already the case and wasn't changed. If your sister was spawned before becoming an adult, this version should despawn her when you load your savegame. She should spawn again upon becoming an adult. If you rescued your younger sister and she is an adult but she wasn't added to your clan, this version should add her to your clan and place her in a fugitive state when you load your savegame. If the adult sister disappeared in prior versions, she should enter fugitive state upon loading the save in 1.3.9 (and newer). If it happened after you made her a governor, she should be immediately spawned and returned to that position. Should another family member be missing (like the younger brother), the same rules apply. Please note that "fugitive state" has a 30% chance to spawn the character daily. So if this applies to your case, the sibling/s should spawn after 3-4 days. Fixed a bug that caused the Transfer Troops action not to work correctly. Crashes Fixed a crash that occurred when the leader of a siege leaves.。
  • 2026-03-14T00:11:59Z 的公开信息显示,Greetings Warriors of Calradia! A new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.7 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added new voice lines for the naval storyline: Implemented new voice-overs for the alley fight. Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest. Improved voiceover pipeline so dialogue can be heard more clearly in loud situations. Improved Ragdoll performance. Fixes Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege. Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. Crashes Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig. Fixed a crash that occurred if Gunnar dies during the boss fight with Purig. Fixed a crash that occurred when opening the fleet management menu via map shortcuts. Fixed a crash that occurred in the campaign map due to fisher parties. Fixed a crash that occurred when accepting the “Smugglers” quest from a lord who was currently at sea. Bannerlord v1.3.11 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report). Localisation improvements for German. Fixes Fixed the bug that caused double conversation when a townsfolk is escorting the player to another NPC. Crashes Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed. Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out). Fixed a crash that occurred when forming an army.。

时间线

下面按时间倒序梳理这一节点最近的公开更新,方便快速定位是“新公告”、还是“旧信息被再次讨论”。

这一部分重点包括:2026-03-14T00:11:59Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.2 / BL v1.3.6;Greetings Warriors of Calradia! Here’s our second round of improvements and fixes. Nord troops have been strengthened, and initial game loading times are now significantly faster. Thank you all for your continued support and patience. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. War Sails v1.0.2 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Improved the initial loading time of War Sails. Troops We increased the armor of high-tier Nord troops to enable them to fulfill their intended roles. High-tier Nord armors have been buffed. This includes both body armor and shoulder pieces. Nord Huscarls are now equipped with their intended armor. Nord troops now use their intended helmets. Nord troops also use gloves and vambraces in higher tiers. Replaced high-tier longbows on lower-tier Nord archers with short bows. Other Added helmets to the northern marine troops who were missing them. Nerfed Aserai mariner troops’ Bahriyyah's bow. Nerfed Battanian mariner troops' javelins. Further decreased the HP of Fahda's ship from 4800 to 3100. Fixes Fixed an unhandled case where the Vlandian Merchants are defeated in the mission, but the player wins the mission (in the "Escort the merchants" quest). Fixed a bug that prevented seeing quest-related dialogues after a save is loaded during the "Speak to Gunnar and Sister" quest. During the second phase of the "Defeat The Sea Hounds" quest mission, ship controls for the captured enemy ship would stop working if the player exited the direct control mode. This was fixed. Fixed an issue that prevented ally ships from attacking Purig's ship and crew in the final storyline mission. Crashes Fixed a crash related to boarding in the second storyline mission. More specifically, this could occur after defeating the first sea hound ship, when making the choice about which ship to control in the dialogue with Gunnar. Fixed a crash that occurred if you spammed F in conversation transition between Gunnar and your sister when the "Speak to Gunnar and Sister" quest was active. Fixed a crash that occurred when trying to barter with your sister. Fixed a crash that occurred when a lord party was trying to disembark. Bannerlord v1.3.6 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that caused troops to leave their party if given the retreat order during the mission. Crashes Fixed a crash that occurred in stealth missions. Fixed a crash that occurred while dragging a corpse in stealth missions. Fixed a crash that occurred when pressing the play button from the Epic platform.;2026-03-14T00:11:59Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.5 / BL v1.3.9;Greetings Warriors of Calradia! After a short breather, another round of improvements is here! Continuing with refinements to the naval storyline, added the ability to receive crash dumps for launcher-related issues, and further polishing with bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.5 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Updated the “Visit” and “Talk” tooltips to display “Take a walk around the port and find Gunnar to talk to him.” instead of “This feature is disabled.” when the “Speak to Gunnar and Sister” quest is active. Fixes Fixed a bug that caused AI behavior issues during the escape phase of the final storyline quest. Fixed a bug that caused troops in the player’s party to lose their experience when entering and exiting the naval storyline. Fixed a bug that prevented troops from leaving the oars to use the hooks. Fixed a bug that caused ship debris to spawn during the Naval Order of Battle phase. Crashes Fixed a crash that occurred when loading a save file created immediately after concluding the “Free the Sea Hounds’ Captives” quest mission. Fixed a crash that occurred during land and naval battles related to the physics simulation. Bannerlord v1.3.9 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Players will now be able to send crash dumps for launcher-related crashes. This should help resolve launch issues sooner. Fixes We included a set of bug fixes that are meant to return your family to you (if you lost them after completing the naval storyline) and prevent them from disappearing in the first place. As family members can be in a number of different states, your experience may vary a bit: Family members like the younger brother and sister are disabled as long as their relevant quests are incomplete. This was already the case and wasn't changed. If your sister was spawned before becoming an adult, this version should despawn her when you load your savegame. She should spawn again upon becoming an adult. If you rescued your younger sister and she is an adult but she wasn't added to your clan, this version should add her to your clan and place her in a fugitive state when you load your savegame. If the adult sister disappeared in prior versions, she should enter fugitive state upon loading the save in 1.3.9 (and newer). If it happened after you made her a governor, she should be immediately spawned and returned to that position. Should another family member be missing (like the younger brother), the same rules apply. Please note that "fugitive state" has a 30% chance to spawn the character daily. So if this applies to your case, the sibling/s should spawn after 3-4 days. Fixed a bug that caused the Transfer Troops action not to work correctly. Crashes Fixed a crash that occurred when the leader of a siege leaves.;2026-03-14T00:11:59Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.7 / BL v1.3.11;Greetings Warriors of Calradia! A new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.7 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added new voice lines for the naval storyline: Implemented new voice-overs for the alley fight. Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest. Improved voiceover pipeline so dialogue can be heard more clearly in loud situations. Improved Ragdoll performance. Fixes Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege. Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. Crashes Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig. Fixed a crash that occurred if Gunnar dies during the boss fight with Purig. Fixed a crash that occurred when opening the fleet management menu via map shortcuts. Fixed a crash that occurred in the campaign map due to fisher parties. Fixed a crash that occurred when accepting the “Smugglers” quest from a lord who was currently at sea. Bannerlord v1.3.11 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report). Localisation improvements for German. Fixes Fixed the bug that caused double conversation when a townsfolk is escorting the player to another NPC. Crashes Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed. Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out). Fixed a crash that occurred when forming an army.;2026-03-14T00:11:59Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.1.2 / BL v1.3.14;Greetings Warriors of Calradia! This update adds new voiceovers for Gunnar’s world map travel and fixes multiple progression, quest, and alliance-related issues. It also delivers broad stability improvements, resolving crashes across battles, quests, campaigns, and modded content. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.1.2 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added new voiceovers for Gunnar’s world map travel commentaries, covering events, quests, and locations encountered during the naval storyline. Fixes Fixed an issue where some naval storyline voice lines did not match their corresponding text. Fixed a bug that prevented the additional 6 focus points from being applied in new campaigns. Fixed a bug that caused the "Naval Wardenships" policy effects to apply to mercenary clans. Fixed a bug that caused rescued siblings to be missing or have incorrect stats in naval playthroughs. Crashes Fixed a crash that occurred during battles due to a combat-related issue. Fixed a crash that occurred during battles due to the physics simulation. Fixed a crash that occurred during the transition to the boss fight in the "Free the Sea Hounds' Captives" quest. Fixed a crash that occurred on the campaign map due to an issue in handling nearby pirate parties by the "Amnesties for Pirates" policy. Fixed a crash that occurred when launching a siege attack after lifting the naval blockade. Fixed a crash that occurred when the besiegers lost all their ships during a blockade battle. Bannerlord v1.3.14 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that caused shared wars not to apply in alliance calculations, which could prevent alliances from forming. Fixed a bug that caused the player to be shown as the ruler of multiple kingdoms. Fixed a bug that caused the quest update sound to play every time you killed an enemy in the hideout after the campfire was activated. Crashes Fixed a crash that occurred while loading battle scenes due to an issue with formation calculations. Fixed a crash that occurred due to a multithreading issue in the rendering system. Fixed a crash that occurred when exiting to the main menu during a conversation with a character who is removed from the location at the end of the dialogue. Fixed a crash that occurred in battles due to many kill feed elements. Fixed a crash that occurred on the weekly tick due to an issue with handling a dead hero. Fixed a crash that occurred when a troop died while the order menu was open. Fixed a crash that occurred during the conversation with the henchman after completing the "Rival Gang Moving In" quest. Fixed a crash that occurred during the “Disrupt Supply Lines” quest due to improper target settlement selection compared to the quest party's navigation capabilities. Fixed a crash that occurred when the player was taken prisoner with the "Escort Merchant Caravan" quest active. Fixed a crash that occurred when the player was taken prisoner, and the captor party was defeated by a party that was at war with the player. Fixed a crash that occurred when a minor clan that should be hostile to a kingdom incorrectly joined that kingdom. Fixed a crash that occurred when an army left a siege. \[Modding] Fixed a crash that occurred in mods using custom audio.;2025-12-24T14:57:37Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.1.1 / BL v1.3.13;Greetings Warriors of Calradia! Since the launch of War Sails, we’ve been closely following your feedback and rolling out a steady stream of hotfixes to improve the experience. Today, we’re releasing War Sails v1.1.1 alongside Bannerlord v1.3.13, both of which have already gone through the public Beta. This update adds Nords to Land Custom Battles, makes sail rotation more responsive, and brings improvements to boarding bridge placement and stability. We’ve also continued refining the naval storyline and introduced Custom Encyclopedia pages for every ship, making it easier to explore and learn about the fleets of Calradia. The base game also saw the reintroduction of the hideout assault option, as well as improvements to the lord’s hall battle. On top of that, we’ve addressed a variety of crash and performance issues that many of you have reported. Your feedback has been invaluable in helping us prioritize and deliver these improvements. Below, you’ll find the major highlights from the hotfixes released since launch, as well as the key changes included in today’s update. Thank you for your continued support, patience, and passion for War Sails and Bannerlord. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. Initial Beta Changelog: War Sails Beta v1.1.0 The following changes are specific to the War Sails expansion and are not part of the base game. Custom Battle Added Nord faction and troops to the land Custom Battle. Naval Battles Improved sail rotation responsiveness: Sails now rotate more quickly in the correct direction based on the wind once opened. Furling the sails during rotation is now smoother. These changes should improve overall ship control responsiveness. Improved naval boarding bridges and hook mechanics: Bridge placement now better matches each ship’s shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships. Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly. Bridges automatically adjust in length based on where ships connect. Your crew now automatically assists you when you start throwing hooks or cutting loose, removing the need to give manual orders for these actions. Bridge connections are more stable and less likely to break unintentionally. Improved attacker ship formation AI so they advance with sails kept open until halfway to their target, if the wind conditions allow them. (Defender AI is unchanged.) Reduced incoming missile damage to the player by 60% while controlling the ship. Adjusted air friction and projectile speed for ship ballistas, which should make long-range shots more effective. Adjusted post-battle behavior so all troops (including the player) are unable to attack once the battle ends. Fixed several ship control and interaction issues: Increased the interaction area size for the Roundship control point. Fixed a spawn point and control point intersection issue on the Cog. Fixed the hand position for the control point on the Ghurab. Fixed the hand position for the control point on the Lodya. Fixed rope issues on the Dromakion. Fixed a visibility tag issue on the Roundship ballista. Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. Fixed a bug that caused agents to get stuck inside Ghurab’s interior due to a physics object, sometimes preventing battles from ending. Fixed a bug that caused troops to get stuck on the sail mast holder of the Eastern Galley. Fixed a bug that caused troops to wait for allies before climbing, preventing AI units from using climbing equipment quickly. Fixed a bug that caused floating ship debris to get troops stuck instead of being pushed aside. Fixed a bug that caused the player’s camera to get stuck when a ship ballista got destroyed while the player was using it. Fixed a bug that caused troops to receive incorrect figurehead and other initial bonuses when ships and crews were rearranged in Order of Battle. Fixed a bug that caused corpses to get stuck mid-air in certain edge cases during naval battles. Fixed a bug that caused wave physics to reset during naval battles, resulting in ships briefly jumping unnaturally. Fixed a bug that caused the player to be able to attempt capturing a ship even without fulfilling the requirements. This action is now disabled in these situations. Fixed a bug that caused broken oars to still apply force and create visual particles such as water wakes. Ships & Upgrades Adjusted ship upgrades so that the pieces purchased for a specific ship can no longer be equipped on other ships. Character Development System Increased the Shipmaster skill experience rate multiplier from ×0.6 to ×1.4. War Sails Storyline “Free the Sea Hounds’ Captives” quest adjustments: Enemy reinforcement ships in the end battle now start with an “Engage” order, preventing them from kiting and improving the flow of the final naval battle. Removed the dromon ship’s ram (ramming is still possible but less effective). Purig and his bodyguards now spawn with his crew but will not engage until the boss fight. Increased wind speed during the large naval battle. Added an objective marker and progress bar to the “ Defeat Purig’s crew ” objective. Adjusted enemy ship spawn points in the final fight; they now spawn in two closer, better-grouped formations. Allied ships are now allowed to attack Purig’s ship. Updated upgrade pieces for mission ships. Purig’s roundship now includes roof upgrades and additional visual elements. Purig now wields a two-handed axe - which also means that he no longer uses a shield. Added world map travel commentary from Gunnar for events, quests, and locations encountered during the naval storyline. Adjusted naval storyline set-piece encounters so enemy party size and details are hidden on the world map. This better reflects the custom nature of the encounters. Adjusted the camera to focus on the reinforcing enemy ship in the “Defeat the Sea Hounds” mission after capturing the first enemy ship. Increased party speed of Vlandian Merchants in the “Set Sail and Escort Vlandian Merchants” quest. Introduced consistent, custom sail patterns for storyline ships in “Defeat the Sea Hounds” and “Meet the Vlandian Merchants in Hvalvik” quests, ensuring that their sail visuals do not change between campaign and mission scenes. “Free the Sea Hounds’ Captives” quest fixes: Fixed a bug that caused the reinforcement AI ship’s orders to be disabled during the naval battle phase. Fixed a bug that caused the second formation to appear empty during the large battle. Fixed a bug that caused Gunnar not to hold the ship’s control point. Fixed a bug that caused Gunnar not to remove his helmet when starting the quest from the second phase. Fixed a bug that prevented sail colors from displaying during the mission. Fixed a bug that caused mission dialog notifications to appear after returning to the campaign map. Fixed a bug that caused the escape ship to have incorrect movement direction and speed during the escape phase. Fixed bugs that caused visual glitches on all quest-related ships (such as ropes and barrels clipping or floating). Fixed ship interior scene visual bugs. Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege. Fixed a bug that caused the banner icon to show above Gunnar in the naval storyline alley fight. Fixed a bug that caused AI ships to get stuck in a hook-throwing loop even after the player created distance from the target ship in the “Protect the Merchants” quest. Fixed a bug that caused AI ships to sometimes get stranded on rocks or shoreline during naval storyline quests. Fixed a bug that caused the ship to rotate during the “Save the crewmen” quest. Fixed a bug that caused Left mouse click (RT/R2 on consoles) to give a move order instead of a charge order during the storyline end battle. Fixed a bug that caused the player’s eavesdropping position to be incorrect in the naval storyline alley fight mission. Fixed a bug that caused missing ship control point icons in the “Escort the Vlandian Merchants” naval storyline mission. Fixed a bug that caused the player to win the “Escort the Vlandian Merchants” battle even if the Vlandian Merchants party was defeated during the fight. Fixed a bug that caused a missing dialogue line from al-Fahda in “Hunt down Emira al-Fahda and the Corsairs”. Fixed a bug that caused the encounter text to revert to a generic one after retreating in battle during the “Escort the Vlandian Merchants” quest. Fixed a bug that caused party size information to be hidden for regular naval storyline battles. Fixed a bug that prevented the leave button from working with gamepad controllers in storyline encounter menus. Fixed a bug that caused stealth movement on ships to be treated as walking on water surfaces and had an unintended sound penalty. Fixed a bug that caused the chain unshackle animation in the story questline to get stuck. Audio Added new voice lines for the naval storyline: Implemented new voice-overs for the alley fight. Added new boarding warnings and post-boss fights dialogue in “Hunt down Emira al-Fahda and the Corsairs” quest. Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest. Improved storyline soundscape by adding new ambient sounds and music throughout. Improved ship ballista sounds, making them fuller and more powerful. Improved voiceover pipeline so dialogue can be heard more clearly in loud situations. Added new voice-overs for Corsairs. Fixed a bug that caused some sounds not to play correctly during naval battles due to distance-based optimizations. Fixed a bug that caused some voice lines not to be triggered. Art Added a passage from the town center to the port scene in Hargard. Reduced the wave strength of water in some Nord scenes. Fixed a bug that caused an incorrect grip position when blocking with some axes. Fixed a bug that caused border prop visibility issues in Thronderlag Arena. Fixed a bug that caused LOD issues with the walls of Nord towns. Animations Fixed a bug that caused incorrect sitting animations in tavern scenes, including female characters using faulty animations and musicians appearing to sit in mid-air. Campaign Map Reduced the Undermanned naval speed penalty by 60%. This change should make it easier to return to port after capturing additional ships. Adjusted the size of naval party circle decals on the campaign map to better match ship scale, improving their visibility and preventing them from being obscured by ships. UI Added a new Ships encyclopedia page for naval gameplay, including ship lists, filters, and bookmarks. On this page, you can see all the ships’ images, descriptions, stats, and available upgrade slots. Added a “Mariner” filter to the Encyclopedia troop list. War Sails storyline quests are now highlighted in blue in the Quests screen. Naval Custom Battle sliders now show skeletal crew size, deck/maximum crew size, and reserve troops. The focused ship’s name now appears at the bottom of the screen. Adjusted ship capture visuals so the previous ship's icon switches to grey instead of red after capture of the new ship. The “Control the Ship” text on the control point is adjusted to only show “\[F] to use”. Ballista ammo is now always visible, even when not using the ballista (displayed with lower opacity). Boarding orders now show “Board !” instead of “Attempt Boarding!”. Added clear visuals and input prompts for Attempt Boarding and Stop Using the Ship near the ship-control UI. Adjusted the layout of Formation cards in the naval Order of Battle. Ship markers and scoreboard icons now become transparent for ships that have no troops onboard. While holding “Alt”, ship icons for very close ships are now distance-adjusted for cleaner visibility. The player-controlled ship’s own marker is not shown in naval missions. Added Encyclopedia entries for the locations on the expanded War Sails map. Improved oar state visibility while controlling a ship. Fixed a bug that caused the banner icon to show above Gunnar in the naval storyline alley fight. Fixed a bug that caused the anchor visual (player’s fleet location) to disappear after being released from captivity. Fixed a bug that caused the “Defend Ship” order to remain highlighted in the order menu after giving a “Charge” order. Fixed a bug that caused the troop names and “Control the Ship” text to be visible while the player is controlling a ship. Fixed a bug that caused the Order of Battle phase to open even when the player had only one ship to deploy. Fixed a bug that caused fleet weight information (current vs. maximum capacity) to display inaccurately. Fixed a bug that caused players to have difficulty stopping control of the ship’s interactable objects. Clan and Party Fixed a bug that caused nobles’ parties to end up having too many ships. Fixed a bug that caused parties to continuously embark and disembark while trying to defend a settlement. Fixed a bug that caused patrol parties not to join the player's battles against bandits and looters. Fixed a bug that caused the Sea Raider Boss not to be classified as a mariner troop. Performance Improved the CPU performance of naval battles by optimizing the general physics systems. Improved memory usage in Hvalvik by converting a multi-part prefab into a single optimized piece. Improved Ragdoll performance. Crashes Fixed a crash that occurred after the naval storyline alley fight. Fixed a crash that occurred during the “Free the Sea Hounds’ Captives” quest when a cutscene was triggered before Purig’s ship had spawned. Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig. Fixed a crash that occurred if Gunnar dies during the boss fight with Purig. Fixed a crash that occurred when spamming the F key during the transition between Gunnar and the sister’s conversation in the “Speak to Gunnar and Sister” quest. Fixed a crash that occurred during naval battles, which was related to Sambuk ships. Fixed a crash that occurred when ramming a ship. Fixed a crash that occurred when a troop was climbing onto a sinking ship. Fixed a crash that occurred when opening the fleet management menu via map shortcuts. Fixed a crash that occurred in the campaign map due to fisher parties. Bannerlord Beta v1.3.12 The following changes are part of the base game and apply to the War Sails expansion as well. Singleplayer Battles and Sieges Hideout Improvements: Reintroduced the hideout battle mission as the Assault option (available during the day), with Sneak In remaining the night option. Assault requires at least 8 troops and allows up to 15 to join the battle. Updated all hideout scenes to support the Assault option. Reduced the minimum troop requirement for Sneak In from 25 to 20. Lord’s Hall Battle Improvements: Updated reinforcement logic: 5 attackers will now spawn at once, instead of 1. Fixed a bug that prevented all available troops from being used in simulations, which could previously cause losing battles due to limited troop numbers and entire sieges being lost as a result. Fixed a bug that caused attackers to lose Lord’s Hall battles (both mission and simulated) due to low morale, even when they still had troops remaining. Fixed a bug that caused settlement advantages to be applied in Lord’s Hall battles. Adjusted shield stats and pricing to better match their size and visuals: Corrected shield weight values so they now properly reflect the shield’s physical size and model. Rebalanced shield hit points to be consistent with their size and construction. Updated shield tier and price formulas to account for the new stat distribution. Most commonly used infantry shields received minor adjustments. Increased the speed of throwing stones, resulting in more damage loss at range as well as less damage gained from speed bonus. Base damage further reduced from 15 to 10. Huscarl’s spear changed to be braceable instead of couchable. Fixed a bug that caused friendly troops to push and stutter when multiple formations were ordered to attack the same object (such as gates) during siege battles. Audio Improved the sounds of the main menu videos. Fixed a bug that caused the slaughter button to play an incorrect sound in the inventory. UI Updated Stealth and Disguise UI in missions: Adjusted the suspicion bar in town disguise missions, with a bar and an exclamation mark that will glow when the bar is full. Added a white progress bar to hideout stealth missions to display the remaining time before failure. Adjusted clan member lists in the Encyclopedia so that they are now sorted by age. Improved visibility of the battle power comparison bars by adding a subtle highlight for dark color themes. Updated the icons for the Barracks and Waterworks buildings in town management. Added an option to toggle between formation distances and scale displays. Enabled the inventory screen search bar. Added the ability to scroll the credits. Reverted the smithy Confirm hotkey from Space back to Enter (PC). Re-enabled Order of Battle save/load functionality while in an army, with army-specific OOB saves now stored separately from non-army saves. Restored upgrade and recruit shortcut buttons to the party screen pop-up menus. Fixed a bug that caused the combat log to display “Engage” when issuing the “Charge” order. Fixed a bug that caused random events to trigger when switching menus, which could induce incorrect calculations (giving players very large sums of denars instead of taking the correct amount away from them). Fixed a bug that caused gamepad navigation to scroll to the top when equipping an item with the equip button. Fixed a bug that allowed accessing photo mode in situations where camera movement was not allowed. Character Development System Added a condition in character creation that disables Ironman mode if the save limit has been reached. Kingdoms and Diplomacy Fixed a bug that caused the kingdom decision screen to show relation changes even when none would occur. Fixed a bug that caused invalid ruler clan data to be saved for the player’s former kingdom when abdicating due to a UI issue. Affected saves should now load with correct data. Quests & Issues Fixed a bug that caused quest markers of one army member noble to apply to all noble members of the army. Fixed a bug that caused the player to be addressed with the wrong name during quests. Conversations & Encounters Fixed a bug that caused players to receive double gold when selling prisoners to the ransom broker via dialogue. Fixed a bug that caused party visuals to be hidden during hostile map dialogue. Save & Load Fixed a bug that disabled the “Save” and “Save & Exit” options in Ironman mode when the save limit was reached. Localisation Localisation improvements for German. Performance Improved campaign map performance by reducing memory allocation and usage, resulting in fewer frame spikes and smoother gameplay. Improved memory usage during mission scenes and battles: Campaign map banners and flags will now unload during missions and reload afterward. Optimized the unused weapon details. Optimized troop face variation while maintaining variety among troops. Crashes Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report). Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed. Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out). Fixed a crash related to mount harnesses. Multiplayer Changes Changed the “Always Show Friendly Troop Banner Indicators” setting to include a “Multiplayer Only” option, which is now the default. Updated the multiplayer intermission map selection to use a scrollable grid instead of a scrollable list. Fixes Fixed a bug that caused the couching animation to blend too quickly; blending speed has been restored to its previous values, making couched-lance initiation slower again. Fixed a bug that caused the crossbow aim to slide sideways during reloads in first-person view. Fixed a bug that caused the “Buy Sigil” pop-up’s shield to display inverted colors. Crashes Fixed a crash that occurred when mounts died underwater. Modding Fixes Fixed a bug that caused the flag from IsUniqueItem to be unavailable. Beta Hotfixes: WS Beta v1.1.1 / BL Beta v1.3.13 (22/12/25) War Sails Beta v1.1.1 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added an option to ransom the player’s sister by speaking with Gunnar after completing the “Defeat the Sea Hounds” quest. The ransom costs 10,000 denars, and the sister returns after approximately three weeks. This concludes the War Sails questline without playing the remaining missions. Improved several naval storyline texts for clarity and consistency, including menu labels, tooltips, and dialogue lines. This includes clearer wording for postponing the story, adjusted restart options in set-piece encounters after checkpoints, gender-neutral dialogues, and an updated “Set Sail” warning tooltip when the player does not own any ships. Adjusted the naval storyline so the final conversation now triggers immediately after the end battle, instead of after completing the “Return to Ostican” quest and visiting Gunnar at the port. Added auto-save checkpoints during the naval storyline before set-piece battles. This functionality will still be disabled if autosaving is turned off in game options. Adjusted the final battle of the “Speak to the Sailors in Omor” quest by increasing the player ship’s durability and reducing ballista damage taken while controlling the ship. Improved the final battle in the “Hunt Down Emira al-Fahda and the Corsairs” quest so that being knocked out after sinking Emira al-Fahda’s ship no longer immediately fails the battle, allowing the outcome to be decided by the remaining fight. Reduced the length of naval storyline quests by removing the following encounters: Second generic Sea Hounds encounter from “Escort the Vlandian Merchants” quest. Generic Corsair encounters from “Hunt Down Emira al-Fahda” and “Capture the Merchant Crusas” quests." Added new voice lines and notifications for the "Speak to the sailors in Omor" quest. Updated the player-controlled ballista in the "floating fortress" naval battle of “Capture the Merchant Crusas” quests to Heavy Stone Ballista. This should make it easier to cycle while aiming and simpler to see the projectile. Added 6 additional focus points to all heroes in new games and existing savegames. (Added with a hotfix on 24/12/25) Adjusted the ramming impact point requirements to make higher-quality rams easier and more consistent. Naval blockades now begin as soon as a siege starts, rather than after siege preparations are completed. Improved Skirmish order behavior for ships by reducing unnecessary turning as a reaction to the enemy turning and improved positioning by having ships maneuver more consistently alongside enemy ships. Adjusted the skills of Nord Berserkir: Increased Two Handed from 80 to 140. Reduced Polarm from 100 to 40. Equipped Nord Ulfhedinn with better armor versions of the same armor pieces: Increased the armor values of their Wolf Pelt Cape version from 6 / 3 to 15 / 6. Increased the armor values of their Wolf Head version from 16 to 48. These versions with increased armor values will not be available on the market and will only be used by the troops. Adjusted the skills of Aserai Convoy Guard: Increased Athletics from 40 to 110. Increased the armor value of Berserker Helmet from 22 to 42. Increased the armor value of Berserker Reinforced Cloak from 34 to 54. Fixes Fixed a bug that caused ship mangonels to attack the player’s ship during a cutscene in the “Capture the imperial merchant Crusas” quest. Fixed a bug that caused AI troops to have a harder time getting on and crossing the rope bridges during boarding due to a navmesh issue. Fixed a bug that caused the ballista camera to switch to a different ship's ballista during Order of Battle. Crashes Fixed a crash that occurred due to a sound-related issue when starting the “Speak to the sailors in Omor” quest from a checkpoint. Fixed a crash that occurred when the player attempted to retreat during the final battle of the “Escort the Vlandian Merchants” quest. Bannerlord Beta v1.3.13 The following changes are part of the base game and apply to the War Sails expansion as well. Singleplayer Changes Expanded "How To Learn" descriptions on some of the skills. (Added with a hotfix on 24/12/25) Adjusted the skills of Lake Rat Recruit: Increased Athletics from 20 to 45. Increased One Handed from 40 to 60. Increased Two Handed from 40 to 60. Increased Polearm from 40 to 60. Increased Crossbow from 20 to 30. Increased Throwing from 15 to 30. Adjusted the skills of Lake Rat Veteran: Increased Riding from 30 to 40. Increased One Handed from 30 to 40. Increased Two Handed from 40 to 80. Increased Polearm from 70 to 80. Adjusted the skills of Lake Rat Wrecker: Increased Athletics from 55 to 105. Increased Riding from 30 to 60. Increased One Handed from 100 to 120. Increased Polearm from 110 to 120. Increased Bow from 45 to 60. Increased Crossbow from 15 to 20. Increased Throwing from 110 to 120. Adjusted the skills of Skolder Recruit: Increased Athletics from 20 to 45. Increased One Handed from 40 to 60. Increased Polearm from 40 to 60. Increased Throwing from 40 to 60. Adjusted the skills of Skolder Warrior Broda: Increased Athletics from 40 to 60. Increased One Handed from 70 to 80. Increased Two Handed from 40 to 80. Reduced Polearm from 70 to 40. Adjusted the skills of Skolder Veteran Broda: Increased Athletics from 60 to 75. Reduced One Handed from 110 to 100. Increased Two Handed from 60 to 100. Reduced Polearm from 110 to 50. Increased Bow from 40 to 50. Localization improvements in all languages except English. Fixes Fixed a bug that caused the call-to-war to result in the player’s kingdom being paid for calling an ally to war when the ally's relative strength was low. Fixed a bug that prevented the Governor effect from the "Battlements" perk from working. Fixed a bug that caused shielded ranged units to hesitate when switching to melee combat equipment at close range. Fixed a bug that caused caravan and convoy troops to have incorrect stats. Crashes Fixed a crash that occurred when the player got knocked out during a siege battle and then waited in Fast Forward mode. Fixed a crash that occurred when opening the Saved Campaigns screen or clicking on a saved game within it. Fixed a crash that occurred when a formation using a column arrangement was following the player unit. Multiplayer Crashes Fixed a crash that occurred on Multiplayer servers due to corpse synchronization and weapon visibility issues.;2025-12-08T10:31:12Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.6 / BL v1.3.10;Greetings Warriors of Calradia! On Thursday, we released a silent hotfix with several additions: improved OpenGL-related fixes, a fix that should allow offline play (War Sails), and a fix for a launcher crash that was caused by invalid render values. Today’s patch comes with more tweaks to the naval storyline and further polish with bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.6 The following changes are specific to the War Sails expansion and are not part of the base game. Fixes Fixed a bug that caused the “Capture the Merchant Crusas” quest to get stuck in the dialogue with Crusas if you were on your second try for the quest (f.e. after leaving story mode by choice or after losing an encounter). Fixed a bug that caused interactables on burning ships to remain usable. Fixed a bug that caused certain weapons (axes and javelins) to display incorrect textures while holstered. Crashes Fixed a crash that occurred when launching the game or loading save files due to incorrect resource loading. Fixed a crash that occurred when cutting loose during the end naval battle phase in the “Free the Sea Hounds’ Captives” quest. Fixed a crash that occurred during a prison break in the Nord dungeon due to a spawn point issue. Fixed a crash that occurred when the player focused on a ship control point after taking control of a friendly troop. Fixed a crash that occurred when an AI party encountered the besiegers on land while a battle to break a blockade was ongoing. Bannerlord v1.3.10 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Improved clarity and sharpness of the Chinese localization font. Fixes Fixed a bug that caused hideout victories to only award bonus loot (such as trade goods) instead of granting it in addition to the regular battle loot. Fixed a bug that caused certain scenes (f.e. arenas) to display blue textures. Crashes Fixed a crash that occurred when entering Tevea for the “Villagers in Need” quest while also having the “Notable Wants Daughter Found” quest targeting Tevea. Fixed a crash that occurred on the campaign map when too many nameplates were visible at once.;2025-11-29T17:46:39Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.4 / BL v1.3.8;Greetings Warriors of Calradia! We are now on a four-day streak! Cargo capacity is increased for all ship types, and lighting for darker atmospheres has been adjusted. Bow skills of Fian Champion and Khan’s Guard have been reduced, and we have made further tweaks to the naval storyline. Thank you all for your support and patience. We’re following your feedback and reports closely. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.4 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Reduced enemy reinforcement ship count from 3 to 2 in the “Free the Sea Hounds’ Captives” quest. Increased cargo capacity for all ship types. Increased Trade Ship prices to better reflect their improved trade capacity. Reduced the cargo capacity cost of pack animals to avoid overly penalizing trade gameplay and to reduce potential issues for AI nobles. Still subject to balancing efforts. Vlandian and Sturgian mariner troops now use culture and tier-appropriate shields. Fixes Fixed a bug that caused the naval storyline alley-fight dialogue with Gunnar to trigger inside the port scene, which would cause a crash. Fixed a bug that caused pirate parties to have too many ships. Fixed a bug that caused ships from disbanded parties to be distributed incorrectly among clan parties. Fixed a bug that caused inventory capacity tooltips to display incorrect weight values. Bannerlord v1.3.8 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Reduced the bow skills of Fian Champions and Khan's Guards. This reduction should have a more pronounced effect on naval combat (War Sails) than on land battles. Fixes Improved lighting for night and overcast atmospheres. Crashes Fixed a crash related to mounts that occurred while saving the game. Fixed a crash related to expanded tooltips on the campaign map. Fixed a crash that occurred when attempting to retreat from an army during a siege.;2025-11-28T18:06:58Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.3 / BL v1.3.7;Greetings Warriors of Calradia! Third day, third round of improvements! Boatswain XP is now earned through ship repairs, Shipmaster XP gains have been doubled, and friendly troop banners display correctly. We’ve also added more refinements to the naval storyline, and Xbox players will be able to exit the smithing screen with improved stability. Massive thanks for all your feedback, support, and patience. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.3 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added a warning and blocked launching the title if the versions of War Sails and Bannerlord are not compatible. This can occur after a patch release when there is a delay between the downloads. Launching the title with such a mismatch would cause a crash. You can verify file integrity to resolve this. Repairing ships now grants Boatswain XP. Doubled the Shipmaster XP gain for travelling on water. Scouting XP is no longer given when travelling on water. Slowed down the enemy ships in the final battle of Hunt Down Emira al-Fahda and the Corsair quest. Also decreased the consort ships' maneuverability to give players more time to try again after an unsuccessful ram. Increased the turning arc of basic and fire ballistas on ships. They should now allow you to shoot at the “Floating Fortress” while still circling it in the storyline mission. Increased the time allowed to return to the naval playable area during storyline missions from 10 to 30 seconds. Improved GPU performance during the final Naval Storyline quest mission. Changed the culture of several helmets used by the Nord troops to Nord, making them available in their towns. Fixes Improved the ability of troops to find the last remaining enemy units during naval battles. Fixed a bug that caused all troops to have the same face in naval battles. Fixed the ship connection errors that occurred during Quest 5 Phase 2. Fixed a bug that prevented you from exiting the storyline from a hostile town. "Amnesties For Pirates" kingdom policy fixes: Fixed a bug that caused garrisons to be overflown with troops, bankrupting clans in the process. Fixed a bug that prevented the 5% daily chance from working. Instead of merging all members of the pirate party into the settlement's garrison, only some members (~25%) will join the garrison. Crashes Fixed a crash that occurred during the Speak To the Sailors in Omor quest (fireship) when the player died before ramming the enemy ship. Fixed a crash that occurred on the campaign map due to siege blockades. Fixed a crash that occurred during Quest 5 Phase 3. Fixed a crash that occurred when electing the new ruler of Nords. Bannerlord v1.3.7 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that prevented friendly troops' banners from being displayed with DLSS on. Fixed a bug that caused the selected formations to become deselected after every given order during deployment. Fixed a bug that prevented players from launching the game via the Epic platform. The Kick hotkey no longer disables mouse movement. Crashes Fixed a crash that occurred when exiting the smithing screen on Xbox. Fixed a crash that occurred on the campaign map when a garrison decided to sally out but had no healthy troops. Fixed a crash that occurred during stealth missions. Fixed a crash that occurred when selecting the first option during the Water Supplies random event. Fixed a crash that occurred when a column formation was following the player.;2025-11-26T16:29:56Z|Mount & Blade II: Bannerlord Steam News|Patch Notes - WS v1.0.1 / BL v1.3.5;Greetings Warriors of Calradia! We’re thrilled to see so many of you exploring War Sails and returning to Bannerlord. Thank you for all the feedback so far — we’re monitoring your reports closely. Here’s the initial batch of fixes on the way. War Sails v1.0.1 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Reduced the speed and HP of Fahda's ship in the naval storyline (ramming mission). Fixes Fixed a bug that allowed parleys with towns to be initiated from sea or rivers - causing a crash. Bannerlord v1.3.5 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Shifted a loading operation to after the initial window creation to prevent game unresponsiveness. Fixed a build error to resolve launcher issues that some players experienced. Crashes Fixed a crash that occurred when ending a quick talk using the Space button on PC. Fixed a crash that occurred when the target faction was eliminated during a peace vote. Fixed a crash that occurred on the initial loading screen.。

Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord DLC · Patch Notes - WS v1.0.5 / BL v1.3.9
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更新日志

这一部分重点包括:2026-03-14T00:11:59Z:Patch Notes - WS v1.0.2 / BL v1.3.6。Greetings Warriors of Calradia! Here’s our second round of improvements and fixes. Nord troops have been strengthened, and initial game loading times are now significantly faster. Thank you all for your continued support and patience. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. War Sails v1.0.2 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Improved the initial loading time of War Sails. Troops We increased the armor of high-tier Nord troops to enable them to fulfill their intended roles. High-tier Nord armors have been buffed. This includes both body armor and shoulder pieces. Nord Huscarls are now equipped with their intended armor. Nord troops now use their intended helmets. Nord troops also use gloves and vambraces in higher tiers. Replaced high-tier longbows on lower-tier Nord archers with short bows. Other Added helmets to the northern marine troops who were missing them. Nerfed Aserai mariner troops’ Bahriyyah's bow. Nerfed Battanian mariner troops' javelins. Further decreased the HP of Fahda's ship from 4800 to 3100. Fixes Fixed an unhandled case where the Vlandian Merchants are defeated in the mission, but the player wins the mission (in the "Escort the merchants" quest). Fixed a bug that prevented seeing quest-related dialogues after a save is loaded during the "Speak to Gunnar and Sister" quest. During the second phase of the "Defeat The Sea Hounds" quest mission, ship controls for the captured enemy ship would stop working if the player exited the direct control mode. This was fixed. Fixed an issue that prevented ally ships from attacking Purig's ship and crew in the final storyline mission. Crashes Fixed a crash related to boarding in the second storyline mission. More specifically, this could occur after defeating the first sea hound ship, when making the choice about which ship to control in the dialogue with Gunnar. Fixed a crash that occurred if you spammed F in conversation transition between Gunnar and your sister when the "Speak to Gunnar and Sister" quest was active. Fixed a crash that occurred when trying to barter with your sister. Fixed a crash that occurred when a lord party was trying to disembark. Bannerlord v1.3.6 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that caused troops to leave their party if given the retreat order during the mission. Crashes Fixed a crash that occurred in stealth missions. Fixed a crash that occurred while dragging a corpse in stealth missions. Fixed a crash that occurred when pressing the play button from the Epic platform.。;2026-03-14T00:11:59Z:Patch Notes - WS v1.0.5 / BL v1.3.9。Greetings Warriors of Calradia! After a short breather, another round of improvements is here! Continuing with refinements to the naval storyline, added the ability to receive crash dumps for launcher-related issues, and further polishing with bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.5 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Updated the “Visit” and “Talk” tooltips to display “Take a walk around the port and find Gunnar to talk to him.” instead of “This feature is disabled.” when the “Speak to Gunnar and Sister” quest is active. Fixes Fixed a bug that caused AI behavior issues during the escape phase of the final storyline quest. Fixed a bug that caused troops in the player’s party to lose their experience when entering and exiting the naval storyline. Fixed a bug that prevented troops from leaving the oars to use the hooks. Fixed a bug that caused ship debris to spawn during the Naval Order of Battle phase. Crashes Fixed a crash that occurred when loading a save file created immediately after concluding the “Free the Sea Hounds’ Captives” quest mission. Fixed a crash that occurred during land and naval battles related to the physics simulation. Bannerlord v1.3.9 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Players will now be able to send crash dumps for launcher-related crashes. This should help resolve launch issues sooner. Fixes We included a set of bug fixes that are meant to return your family to you (if you lost them after completing the naval storyline) and prevent them from disappearing in the first place. As family members can be in a number of different states, your experience may vary a bit: Family members like the younger brother and sister are disabled as long as their relevant quests are incomplete. This was already the case and wasn't changed. If your sister was spawned before becoming an adult, this version should despawn her when you load your savegame. She should spawn again upon becoming an adult. If you rescued your younger sister and she is an adult but she wasn't added to your clan, this version should add her to your clan and place her in a fugitive state when you load your savegame. If the adult sister disappeared in prior versions, she should enter fugitive state upon loading the save in 1.3.9 (and newer). If it happened after you made her a governor, she should be immediately spawned and returned to that position. Should another family member be missing (like the younger brother), the same rules apply. Please note that "fugitive state" has a 30% chance to spawn the character daily. So if this applies to your case, the sibling/s should spawn after 3-4 days. Fixed a bug that caused the Transfer Troops action not to work correctly. Crashes Fixed a crash that occurred when the leader of a siege leaves.。;2026-03-14T00:11:59Z:Patch Notes - WS v1.0.7 / BL v1.3.11。Greetings Warriors of Calradia! A new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.7 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added new voice lines for the naval storyline: Implemented new voice-overs for the alley fight. Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest. Improved voiceover pipeline so dialogue can be heard more clearly in loud situations. Improved Ragdoll performance. Fixes Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege. Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. Crashes Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig. Fixed a crash that occurred if Gunnar dies during the boss fight with Purig. Fixed a crash that occurred when opening the fleet management menu via map shortcuts. Fixed a crash that occurred in the campaign map due to fisher parties. Fixed a crash that occurred when accepting the “Smugglers” quest from a lord who was currently at sea. Bannerlord v1.3.11 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report). Localisation improvements for German. Fixes Fixed the bug that caused double conversation when a townsfolk is escorting the player to another NPC. Crashes Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed. Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out). Fixed a crash that occurred when forming an army.。;2026-03-14T00:11:59Z:Patch Notes - WS v1.1.2 / BL v1.3.14。Greetings Warriors of Calradia! This update adds new voiceovers for Gunnar’s world map travel and fixes multiple progression, quest, and alliance-related issues. It also delivers broad stability improvements, resolving crashes across battles, quests, campaigns, and modded content. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.1.2 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added new voiceovers for Gunnar’s world map travel commentaries, covering events, quests, and locations encountered during the naval storyline. Fixes Fixed an issue where some naval storyline voice lines did not match their corresponding text. Fixed a bug that prevented the additional 6 focus points from being applied in new campaigns. Fixed a bug that caused the "Naval Wardenships" policy effects to apply to mercenary clans. Fixed a bug that caused rescued siblings to be missing or have incorrect stats in naval playthroughs. Crashes Fixed a crash that occurred during battles due to a combat-related issue. Fixed a crash that occurred during battles due to the physics simulation. Fixed a crash that occurred during the transition to the boss fight in the "Free the Sea Hounds' Captives" quest. Fixed a crash that occurred on the campaign map due to an issue in handling nearby pirate parties by the "Amnesties for Pirates" policy. Fixed a crash that occurred when launching a siege attack after lifting the naval blockade. Fixed a crash that occurred when the besiegers lost all their ships during a blockade battle. Bannerlord v1.3.14 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that caused shared wars not to apply in alliance calculations, which could prevent alliances from forming. Fixed a bug that caused the player to be shown as the ruler of multiple kingdoms. Fixed a bug that caused the quest update sound to play every time you killed an enemy in the hideout after the campfire was activated. Crashes Fixed a crash that occurred while loading battle scenes due to an issue with formation calculations. Fixed a crash that occurred due to a multithreading issue in the rendering system. Fixed a crash that occurred when exiting to the main menu during a conversation with a character who is removed from the location at the end of the dialogue. Fixed a crash that occurred in battles due to many kill feed elements. Fixed a crash that occurred on the weekly tick due to an issue with handling a dead hero. Fixed a crash that occurred when a troop died while the order menu was open. Fixed a crash that occurred during the conversation with the henchman after completing the "Rival Gang Moving In" quest. Fixed a crash that occurred during the “Disrupt Supply Lines” quest due to improper target settlement selection compared to the quest party's navigation capabilities. Fixed a crash that occurred when the player was taken prisoner with the "Escort Merchant Caravan" quest active. Fixed a crash that occurred when the player was taken prisoner, and the captor party was defeated by a party that was at war with the player. Fixed a crash that occurred when a minor clan that should be hostile to a kingdom incorrectly joined that kingdom. Fixed a crash that occurred when an army left a siege. \[Modding] Fixed a crash that occurred in mods using custom audio.。;2025-12-24T14:57:37Z:Patch Notes - WS v1.1.1 / BL v1.3.13。Greetings Warriors of Calradia! Since the launch of War Sails, we’ve been closely following your feedback and rolling out a steady stream of hotfixes to improve the experience. Today, we’re releasing War Sails v1.1.1 alongside Bannerlord v1.3.13, both of which have already gone through the public Beta. This update adds Nords to Land Custom Battles, makes sail rotation more responsive, and brings improvements to boarding bridge placement and stability. We’ve also continued refining the naval storyline and introduced Custom Encyclopedia pages for every ship, making it easier to explore and learn about the fleets of Calradia. The base game also saw the reintroduction of the hideout assault option, as well as improvements to the lord’s hall battle. On top of that, we’ve addressed a variety of crash and performance issues that many of you have reported. Your feedback has been invaluable in helping us prioritize and deliver these improvements. Below, you’ll find the major highlights from the hotfixes released since launch, as well as the key changes included in today’s update. Thank you for your continued support, patience, and passion for War Sails and Bannerlord. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. Initial Beta Changelog: War Sails Beta v1.1.0 The following changes are specific to the War Sails expansion and are not part of the base game. Custom Battle Added Nord faction and troops to the land Custom Battle. Naval Battles Improved sail rotation responsiveness: Sails now rotate more quickly in the correct direction based on the wind once opened. Furling the sails during rotation is now smoother. These changes should improve overall ship control responsiveness. Improved naval boarding bridges and hook mechanics: Bridge placement now better matches each ship’s shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships. Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly. Bridges automatically adjust in length based on where ships connect. Your crew now automatically assists you when you start throwing hooks or cutting loose, removing the need to give manual orders for these actions. Bridge connections are more stable and less likely to break unintentionally. Improved attacker ship formation AI so they advance with sails kept open until halfway to their target, if the wind conditions allow them. (Defender AI is unchanged.) Reduced incoming missile damage to the player by 60% while controlling the ship. Adjusted air friction and projectile speed for ship ballistas, which should make long-range shots more effective. Adjusted post-battle behavior so all troops (including the player) are unable to attack once the battle ends. Fixed several ship control and interaction issues: Increased the interaction area size for the Roundship control point. Fixed a spawn point and control point intersection issue on the Cog. Fixed the hand position for the control point on the Ghurab. Fixed the hand position for the control point on the Lodya. Fixed rope issues on the Dromakion. Fixed a visibility tag issue on the Roundship ballista. Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending. Fixed a bug that caused agents to get stuck inside Ghurab’s interior due to a physics object, sometimes preventing battles from ending. Fixed a bug that caused troops to get stuck on the sail mast holder of the Eastern Galley. Fixed a bug that caused troops to wait for allies before climbing, preventing AI units from using climbing equipment quickly. Fixed a bug that caused floating ship debris to get troops stuck instead of being pushed aside. Fixed a bug that caused the player’s camera to get stuck when a ship ballista got destroyed while the player was using it. Fixed a bug that caused troops to receive incorrect figurehead and other initial bonuses when ships and crews were rearranged in Order of Battle. Fixed a bug that caused corpses to get stuck mid-air in certain edge cases during naval battles. Fixed a bug that caused wave physics to reset during naval battles, resulting in ships briefly jumping unnaturally. Fixed a bug that caused the player to be able to attempt capturing a ship even without fulfilling the requirements. This action is now disabled in these situations. Fixed a bug that caused broken oars to still apply force and create visual particles such as water wakes. Ships & Upgrades Adjusted ship upgrades so that the pieces purchased for a specific ship can no longer be equipped on other ships. Character Development System Increased the Shipmaster skill experience rate multiplier from ×0.6 to ×1.4. War Sails Storyline “Free the Sea Hounds’ Captives” quest adjustments: Enemy reinforcement ships in the end battle now start with an “Engage” order, preventing them from kiting and improving the flow of the final naval battle. Removed the dromon ship’s ram (ramming is still possible but less effective). Purig and his bodyguards now spawn with his crew but will not engage until the boss fight. Increased wind speed during the large naval battle. Added an objective marker and progress bar to the “ Defeat Purig’s crew ” objective. Adjusted enemy ship spawn points in the final fight; they now spawn in two closer, better-grouped formations. Allied ships are now allowed to attack Purig’s ship. Updated upgrade pieces for mission ships. Purig’s roundship now includes roof upgrades and additional visual elements. Purig now wields a two-handed axe - which also means that he no longer uses a shield. Added world map travel commentary from Gunnar for events, quests, and locations encountered during the naval storyline. Adjusted naval storyline set-piece encounters so enemy party size and details are hidden on the world map. This better reflects the custom nature of the encounters. Adjusted the camera to focus on the reinforcing enemy ship in the “Defeat the Sea Hounds” mission after capturing the first enemy ship. Increased party speed of Vlandian Merchants in the “Set Sail and Escort Vlandian Merchants” quest. Introduced consistent, custom sail patterns for storyline ships in “Defeat the Sea Hounds” and “Meet the Vlandian Merchants in Hvalvik” quests, ensuring that their sail visuals do not change between campaign and mission scenes. “Free the Sea Hounds’ Captives” quest fixes: Fixed a bug that caused the reinforcement AI ship’s orders to be disabled during the naval battle phase. Fixed a bug that caused the second formation to appear empty during the large battle. Fixed a bug that caused Gunnar not to hold the ship’s control point. Fixed a bug that caused Gunnar not to remove his helmet when starting the quest from the second phase. Fixed a bug that prevented sail colors from displaying during the mission. Fixed a bug that caused mission dialog notifications to appear after returning to the campaign map. Fixed a bug that caused the escape ship to have incorrect movement direction and speed during the escape phase. Fixed bugs that caused visual glitches on all quest-related ships (such as ropes and barrels clipping or floating). Fixed ship interior scene visual bugs. Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege. Fixed a bug that caused the banner icon to show above Gunnar in the naval storyline alley fight. Fixed a bug that caused AI ships to get stuck in a hook-throwing loop even after the player created distance from the target ship in the “Protect the Merchants” quest. Fixed a bug that caused AI ships to sometimes get stranded on rocks or shoreline during naval storyline quests. Fixed a bug that caused the ship to rotate during the “Save the crewmen” quest. Fixed a bug that caused Left mouse click (RT/R2 on consoles) to give a move order instead of a charge order during the storyline end battle. Fixed a bug that caused the player’s eavesdropping position to be incorrect in the naval storyline alley fight mission. Fixed a bug that caused missing ship control point icons in the “Escort the Vlandian Merchants” naval storyline mission. Fixed a bug that caused the player to win the “Escort the Vlandian Merchants” battle even if the Vlandian Merchants party was defeated during the fight. Fixed a bug that caused a missing dialogue line from al-Fahda in “Hunt down Emira al-Fahda and the Corsairs”. Fixed a bug that caused the encounter text to revert to a generic one after retreating in battle during the “Escort the Vlandian Merchants” quest. Fixed a bug that caused party size information to be hidden for regular naval storyline battles. Fixed a bug that prevented the leave button from working with gamepad controllers in storyline encounter menus. Fixed a bug that caused stealth movement on ships to be treated as walking on water surfaces and had an unintended sound penalty. Fixed a bug that caused the chain unshackle animation in the story questline to get stuck. Audio Added new voice lines for the naval storyline: Implemented new voice-overs for the alley fight. Added new boarding warnings and post-boss fights dialogue in “Hunt down Emira al-Fahda and the Corsairs” quest. Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest. Improved storyline soundscape by adding new ambient sounds and music throughout. Improved ship ballista sounds, making them fuller and more powerful. Improved voiceover pipeline so dialogue can be heard more clearly in loud situations. Added new voice-overs for Corsairs. Fixed a bug that caused some sounds not to play correctly during naval battles due to distance-based optimizations. Fixed a bug that caused some voice lines not to be triggered. Art Added a passage from the town center to the port scene in Hargard. Reduced the wave strength of water in some Nord scenes. Fixed a bug that caused an incorrect grip position when blocking with some axes. Fixed a bug that caused border prop visibility issues in Thronderlag Arena. Fixed a bug that caused LOD issues with the walls of Nord towns. Animations Fixed a bug that caused incorrect sitting animations in tavern scenes, including female characters using faulty animations and musicians appearing to sit in mid-air. Campaign Map Reduced the Undermanned naval speed penalty by 60%. This change should make it easier to return to port after capturing additional ships. Adjusted the size of naval party circle decals on the campaign map to better match ship scale, improving their visibility and preventing them from being obscured by ships. UI Added a new Ships encyclopedia page for naval gameplay, including ship lists, filters, and bookmarks. On this page, you can see all the ships’ images, descriptions, stats, and available upgrade slots. Added a “Mariner” filter to the Encyclopedia troop list. War Sails storyline quests are now highlighted in blue in the Quests screen. Naval Custom Battle sliders now show skeletal crew size, deck/maximum crew size, and reserve troops. The focused ship’s name now appears at the bottom of the screen. Adjusted ship capture visuals so the previous ship's icon switches to grey instead of red after capture of the new ship. The “Control the Ship” text on the control point is adjusted to only show “\[F] to use”. Ballista ammo is now always visible, even when not using the ballista (displayed with lower opacity). Boarding orders now show “Board !” instead of “Attempt Boarding!”. Added clear visuals and input prompts for Attempt Boarding and Stop Using the Ship near the ship-control UI. Adjusted the layout of Formation cards in the naval Order of Battle. Ship markers and scoreboard icons now become transparent for ships that have no troops onboard. While holding “Alt”, ship icons for very close ships are now distance-adjusted for cleaner visibility. The player-controlled ship’s own marker is not shown in naval missions. Added Encyclopedia entries for the locations on the expanded War Sails map. Improved oar state visibility while controlling a ship. Fixed a bug that caused the banner icon to show above Gunnar in the naval storyline alley fight. Fixed a bug that caused the anchor visual (player’s fleet location) to disappear after being released from captivity. Fixed a bug that caused the “Defend Ship” order to remain highlighted in the order menu after giving a “Charge” order. Fixed a bug that caused the troop names and “Control the Ship” text to be visible while the player is controlling a ship. Fixed a bug that caused the Order of Battle phase to open even when the player had only one ship to deploy. Fixed a bug that caused fleet weight information (current vs. maximum capacity) to display inaccurately. Fixed a bug that caused players to have difficulty stopping control of the ship’s interactable objects. Clan and Party Fixed a bug that caused nobles’ parties to end up having too many ships. Fixed a bug that caused parties to continuously embark and disembark while trying to defend a settlement. Fixed a bug that caused patrol parties not to join the player's battles against bandits and looters. Fixed a bug that caused the Sea Raider Boss not to be classified as a mariner troop. Performance Improved the CPU performance of naval battles by optimizing the general physics systems. Improved memory usage in Hvalvik by converting a multi-part prefab into a single optimized piece. Improved Ragdoll performance. Crashes Fixed a crash that occurred after the naval storyline alley fight. Fixed a crash that occurred during the “Free the Sea Hounds’ Captives” quest when a cutscene was triggered before Purig’s ship had spawned. Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig. Fixed a crash that occurred if Gunnar dies during the boss fight with Purig. Fixed a crash that occurred when spamming the F key during the transition between Gunnar and the sister’s conversation in the “Speak to Gunnar and Sister” quest. Fixed a crash that occurred during naval battles, which was related to Sambuk ships. Fixed a crash that occurred when ramming a ship. Fixed a crash that occurred when a troop was climbing onto a sinking ship. Fixed a crash that occurred when opening the fleet management menu via map shortcuts. Fixed a crash that occurred in the campaign map due to fisher parties. Bannerlord Beta v1.3.12 The following changes are part of the base game and apply to the War Sails expansion as well. Singleplayer Battles and Sieges Hideout Improvements: Reintroduced the hideout battle mission as the Assault option (available during the day), with Sneak In remaining the night option. Assault requires at least 8 troops and allows up to 15 to join the battle. Updated all hideout scenes to support the Assault option. Reduced the minimum troop requirement for Sneak In from 25 to 20. Lord’s Hall Battle Improvements: Updated reinforcement logic: 5 attackers will now spawn at once, instead of 1. Fixed a bug that prevented all available troops from being used in simulations, which could previously cause losing battles due to limited troop numbers and entire sieges being lost as a result. Fixed a bug that caused attackers to lose Lord’s Hall battles (both mission and simulated) due to low morale, even when they still had troops remaining. Fixed a bug that caused settlement advantages to be applied in Lord’s Hall battles. Adjusted shield stats and pricing to better match their size and visuals: Corrected shield weight values so they now properly reflect the shield’s physical size and model. Rebalanced shield hit points to be consistent with their size and construction. Updated shield tier and price formulas to account for the new stat distribution. Most commonly used infantry shields received minor adjustments. Increased the speed of throwing stones, resulting in more damage loss at range as well as less damage gained from speed bonus. Base damage further reduced from 15 to 10. Huscarl’s spear changed to be braceable instead of couchable. Fixed a bug that caused friendly troops to push and stutter when multiple formations were ordered to attack the same object (such as gates) during siege battles. Audio Improved the sounds of the main menu videos. Fixed a bug that caused the slaughter button to play an incorrect sound in the inventory. UI Updated Stealth and Disguise UI in missions: Adjusted the suspicion bar in town disguise missions, with a bar and an exclamation mark that will glow when the bar is full. Added a white progress bar to hideout stealth missions to display the remaining time before failure. Adjusted clan member lists in the Encyclopedia so that they are now sorted by age. Improved visibility of the battle power comparison bars by adding a subtle highlight for dark color themes. Updated the icons for the Barracks and Waterworks buildings in town management. Added an option to toggle between formation distances and scale displays. Enabled the inventory screen search bar. Added the ability to scroll the credits. Reverted the smithy Confirm hotkey from Space back to Enter (PC). Re-enabled Order of Battle save/load functionality while in an army, with army-specific OOB saves now stored separately from non-army saves. Restored upgrade and recruit shortcut buttons to the party screen pop-up menus. Fixed a bug that caused the combat log to display “Engage” when issuing the “Charge” order. Fixed a bug that caused random events to trigger when switching menus, which could induce incorrect calculations (giving players very large sums of denars instead of taking the correct amount away from them). Fixed a bug that caused gamepad navigation to scroll to the top when equipping an item with the equip button. Fixed a bug that allowed accessing photo mode in situations where camera movement was not allowed. Character Development System Added a condition in character creation that disables Ironman mode if the save limit has been reached. Kingdoms and Diplomacy Fixed a bug that caused the kingdom decision screen to show relation changes even when none would occur. Fixed a bug that caused invalid ruler clan data to be saved for the player’s former kingdom when abdicating due to a UI issue. Affected saves should now load with correct data. Quests & Issues Fixed a bug that caused quest markers of one army member noble to apply to all noble members of the army. Fixed a bug that caused the player to be addressed with the wrong name during quests. Conversations & Encounters Fixed a bug that caused players to receive double gold when selling prisoners to the ransom broker via dialogue. Fixed a bug that caused party visuals to be hidden during hostile map dialogue. Save & Load Fixed a bug that disabled the “Save” and “Save & Exit” options in Ironman mode when the save limit was reached. Localisation Localisation improvements for German. Performance Improved campaign map performance by reducing memory allocation and usage, resulting in fewer frame spikes and smoother gameplay. Improved memory usage during mission scenes and battles: Campaign map banners and flags will now unload during missions and reload afterward. Optimized the unused weapon details. Optimized troop face variation while maintaining variety among troops. Crashes Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report). Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed. Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out). Fixed a crash related to mount harnesses. Multiplayer Changes Changed the “Always Show Friendly Troop Banner Indicators” setting to include a “Multiplayer Only” option, which is now the default. Updated the multiplayer intermission map selection to use a scrollable grid instead of a scrollable list. Fixes Fixed a bug that caused the couching animation to blend too quickly; blending speed has been restored to its previous values, making couched-lance initiation slower again. Fixed a bug that caused the crossbow aim to slide sideways during reloads in first-person view. Fixed a bug that caused the “Buy Sigil” pop-up’s shield to display inverted colors. Crashes Fixed a crash that occurred when mounts died underwater. Modding Fixes Fixed a bug that caused the flag from IsUniqueItem to be unavailable. Beta Hotfixes: WS Beta v1.1.1 / BL Beta v1.3.13 (22/12/25) War Sails Beta v1.1.1 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added an option to ransom the player’s sister by speaking with Gunnar after completing the “Defeat the Sea Hounds” quest. The ransom costs 10,000 denars, and the sister returns after approximately three weeks. This concludes the War Sails questline without playing the remaining missions. Improved several naval storyline texts for clarity and consistency, including menu labels, tooltips, and dialogue lines. This includes clearer wording for postponing the story, adjusted restart options in set-piece encounters after checkpoints, gender-neutral dialogues, and an updated “Set Sail” warning tooltip when the player does not own any ships. Adjusted the naval storyline so the final conversation now triggers immediately after the end battle, instead of after completing the “Return to Ostican” quest and visiting Gunnar at the port. Added auto-save checkpoints during the naval storyline before set-piece battles. This functionality will still be disabled if autosaving is turned off in game options. Adjusted the final battle of the “Speak to the Sailors in Omor” quest by increasing the player ship’s durability and reducing ballista damage taken while controlling the ship. Improved the final battle in the “Hunt Down Emira al-Fahda and the Corsairs” quest so that being knocked out after sinking Emira al-Fahda’s ship no longer immediately fails the battle, allowing the outcome to be decided by the remaining fight. Reduced the length of naval storyline quests by removing the following encounters: Second generic Sea Hounds encounter from “Escort the Vlandian Merchants” quest. Generic Corsair encounters from “Hunt Down Emira al-Fahda” and “Capture the Merchant Crusas” quests." Added new voice lines and notifications for the "Speak to the sailors in Omor" quest. Updated the player-controlled ballista in the "floating fortress" naval battle of “Capture the Merchant Crusas” quests to Heavy Stone Ballista. This should make it easier to cycle while aiming and simpler to see the projectile. Added 6 additional focus points to all heroes in new games and existing savegames. (Added with a hotfix on 24/12/25) Adjusted the ramming impact point requirements to make higher-quality rams easier and more consistent. Naval blockades now begin as soon as a siege starts, rather than after siege preparations are completed. Improved Skirmish order behavior for ships by reducing unnecessary turning as a reaction to the enemy turning and improved positioning by having ships maneuver more consistently alongside enemy ships. Adjusted the skills of Nord Berserkir: Increased Two Handed from 80 to 140. Reduced Polarm from 100 to 40. Equipped Nord Ulfhedinn with better armor versions of the same armor pieces: Increased the armor values of their Wolf Pelt Cape version from 6 / 3 to 15 / 6. Increased the armor values of their Wolf Head version from 16 to 48. These versions with increased armor values will not be available on the market and will only be used by the troops. Adjusted the skills of Aserai Convoy Guard: Increased Athletics from 40 to 110. Increased the armor value of Berserker Helmet from 22 to 42. Increased the armor value of Berserker Reinforced Cloak from 34 to 54. Fixes Fixed a bug that caused ship mangonels to attack the player’s ship during a cutscene in the “Capture the imperial merchant Crusas” quest. Fixed a bug that caused AI troops to have a harder time getting on and crossing the rope bridges during boarding due to a navmesh issue. Fixed a bug that caused the ballista camera to switch to a different ship's ballista during Order of Battle. Crashes Fixed a crash that occurred due to a sound-related issue when starting the “Speak to the sailors in Omor” quest from a checkpoint. Fixed a crash that occurred when the player attempted to retreat during the final battle of the “Escort the Vlandian Merchants” quest. Bannerlord Beta v1.3.13 The following changes are part of the base game and apply to the War Sails expansion as well. Singleplayer Changes Expanded "How To Learn" descriptions on some of the skills. (Added with a hotfix on 24/12/25) Adjusted the skills of Lake Rat Recruit: Increased Athletics from 20 to 45. Increased One Handed from 40 to 60. Increased Two Handed from 40 to 60. Increased Polearm from 40 to 60. Increased Crossbow from 20 to 30. Increased Throwing from 15 to 30. Adjusted the skills of Lake Rat Veteran: Increased Riding from 30 to 40. Increased One Handed from 30 to 40. Increased Two Handed from 40 to 80. Increased Polearm from 70 to 80. Adjusted the skills of Lake Rat Wrecker: Increased Athletics from 55 to 105. Increased Riding from 30 to 60. Increased One Handed from 100 to 120. Increased Polearm from 110 to 120. Increased Bow from 45 to 60. Increased Crossbow from 15 to 20. Increased Throwing from 110 to 120. Adjusted the skills of Skolder Recruit: Increased Athletics from 20 to 45. Increased One Handed from 40 to 60. Increased Polearm from 40 to 60. Increased Throwing from 40 to 60. Adjusted the skills of Skolder Warrior Broda: Increased Athletics from 40 to 60. Increased One Handed from 70 to 80. Increased Two Handed from 40 to 80. Reduced Polearm from 70 to 40. Adjusted the skills of Skolder Veteran Broda: Increased Athletics from 60 to 75. Reduced One Handed from 110 to 100. Increased Two Handed from 60 to 100. Reduced Polearm from 110 to 50. Increased Bow from 40 to 50. Localization improvements in all languages except English. Fixes Fixed a bug that caused the call-to-war to result in the player’s kingdom being paid for calling an ally to war when the ally's relative strength was low. Fixed a bug that prevented the Governor effect from the "Battlements" perk from working. Fixed a bug that caused shielded ranged units to hesitate when switching to melee combat equipment at close range. Fixed a bug that caused caravan and convoy troops to have incorrect stats. Crashes Fixed a crash that occurred when the player got knocked out during a siege battle and then waited in Fast Forward mode. Fixed a crash that occurred when opening the Saved Campaigns screen or clicking on a saved game within it. Fixed a crash that occurred when a formation using a column arrangement was following the player unit. Multiplayer Crashes Fixed a crash that occurred on Multiplayer servers due to corpse synchronization and weapon visibility issues.。;2025-12-08T10:31:12Z:Patch Notes - WS v1.0.6 / BL v1.3.10。Greetings Warriors of Calradia! On Thursday, we released a silent hotfix with several additions: improved OpenGL-related fixes, a fix that should allow offline play (War Sails), and a fix for a launcher crash that was caused by invalid render values. Today’s patch comes with more tweaks to the naval storyline and further polish with bug and crash fixes. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.6 The following changes are specific to the War Sails expansion and are not part of the base game. Fixes Fixed a bug that caused the “Capture the Merchant Crusas” quest to get stuck in the dialogue with Crusas if you were on your second try for the quest (f.e. after leaving story mode by choice or after losing an encounter). Fixed a bug that caused interactables on burning ships to remain usable. Fixed a bug that caused certain weapons (axes and javelins) to display incorrect textures while holstered. Crashes Fixed a crash that occurred when launching the game or loading save files due to incorrect resource loading. Fixed a crash that occurred when cutting loose during the end naval battle phase in the “Free the Sea Hounds’ Captives” quest. Fixed a crash that occurred during a prison break in the Nord dungeon due to a spawn point issue. Fixed a crash that occurred when the player focused on a ship control point after taking control of a friendly troop. Fixed a crash that occurred when an AI party encountered the besiegers on land while a battle to break a blockade was ongoing. Bannerlord v1.3.10 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Improved clarity and sharpness of the Chinese localization font. Fixes Fixed a bug that caused hideout victories to only award bonus loot (such as trade goods) instead of granting it in addition to the regular battle loot. Fixed a bug that caused certain scenes (f.e. arenas) to display blue textures. Crashes Fixed a crash that occurred when entering Tevea for the “Villagers in Need” quest while also having the “Notable Wants Daughter Found” quest targeting Tevea. Fixed a crash that occurred on the campaign map when too many nameplates were visible at once.。;2025-11-29T17:46:39Z:Patch Notes - WS v1.0.4 / BL v1.3.8。Greetings Warriors of Calradia! We are now on a four-day streak! Cargo capacity is increased for all ship types, and lighting for darker atmospheres has been adjusted. Bow skills of Fian Champion and Khan’s Guard have been reduced, and we have made further tweaks to the naval storyline. Thank you all for your support and patience. We’re following your feedback and reports closely. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.4 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Reduced enemy reinforcement ship count from 3 to 2 in the “Free the Sea Hounds’ Captives” quest. Increased cargo capacity for all ship types. Increased Trade Ship prices to better reflect their improved trade capacity. Reduced the cargo capacity cost of pack animals to avoid overly penalizing trade gameplay and to reduce potential issues for AI nobles. Still subject to balancing efforts. Vlandian and Sturgian mariner troops now use culture and tier-appropriate shields. Fixes Fixed a bug that caused the naval storyline alley-fight dialogue with Gunnar to trigger inside the port scene, which would cause a crash. Fixed a bug that caused pirate parties to have too many ships. Fixed a bug that caused ships from disbanded parties to be distributed incorrectly among clan parties. Fixed a bug that caused inventory capacity tooltips to display incorrect weight values. Bannerlord v1.3.8 The following changes are part of the base game and apply to the War Sails expansion as well. Changes Reduced the bow skills of Fian Champions and Khan's Guards. This reduction should have a more pronounced effect on naval combat (War Sails) than on land battles. Fixes Improved lighting for night and overcast atmospheres. Crashes Fixed a crash related to mounts that occurred while saving the game. Fixed a crash related to expanded tooltips on the campaign map. Fixed a crash that occurred when attempting to retreat from an army during a siege.。;2025-11-28T18:06:58Z:Patch Notes - WS v1.0.3 / BL v1.3.7。Greetings Warriors of Calradia! Third day, third round of improvements! Boatswain XP is now earned through ship repairs, Shipmaster XP gains have been doubled, and friendly troop banners display correctly. We’ve also added more refinements to the naval storyline, and Xbox players will be able to exit the smithing screen with improved stability. Massive thanks for all your feedback, support, and patience. Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files. Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms. War Sails v1.0.3 The following changes are specific to the War Sails expansion and are not part of the base game. Changes Added a warning and blocked launching the title if the versions of War Sails and Bannerlord are not compatible. This can occur after a patch release when there is a delay between the downloads. Launching the title with such a mismatch would cause a crash. You can verify file integrity to resolve this. Repairing ships now grants Boatswain XP. Doubled the Shipmaster XP gain for travelling on water. Scouting XP is no longer given when travelling on water. Slowed down the enemy ships in the final battle of Hunt Down Emira al-Fahda and the Corsair quest. Also decreased the consort ships' maneuverability to give players more time to try again after an unsuccessful ram. Increased the turning arc of basic and fire ballistas on ships. They should now allow you to shoot at the “Floating Fortress” while still circling it in the storyline mission. Increased the time allowed to return to the naval playable area during storyline missions from 10 to 30 seconds. Improved GPU performance during the final Naval Storyline quest mission. Changed the culture of several helmets used by the Nord troops to Nord, making them available in their towns. Fixes Improved the ability of troops to find the last remaining enemy units during naval battles. Fixed a bug that caused all troops to have the same face in naval battles. Fixed the ship connection errors that occurred during Quest 5 Phase 2. Fixed a bug that prevented you from exiting the storyline from a hostile town. "Amnesties For Pirates" kingdom policy fixes: Fixed a bug that caused garrisons to be overflown with troops, bankrupting clans in the process. Fixed a bug that prevented the 5% daily chance from working. Instead of merging all members of the pirate party into the settlement's garrison, only some members (~25%) will join the garrison. Crashes Fixed a crash that occurred during the Speak To the Sailors in Omor quest (fireship) when the player died before ramming the enemy ship. Fixed a crash that occurred on the campaign map due to siege blockades. Fixed a crash that occurred during Quest 5 Phase 3. Fixed a crash that occurred when electing the new ruler of Nords. Bannerlord v1.3.7 The following changes are part of the base game and apply to the War Sails expansion as well. Fixes Fixed a bug that prevented friendly troops' banners from being displayed with DLSS on. Fixed a bug that caused the selected formations to become deselected after every given order during deployment. Fixed a bug that prevented players from launching the game via the Epic platform. The Kick hotkey no longer disables mouse movement. Crashes Fixed a crash that occurred when exiting the smithing screen on Xbox. Fixed a crash that occurred on the campaign map when a garrison decided to sally out but had no healthy troops. Fixed a crash that occurred during stealth missions. Fixed a crash that occurred when selecting the first option during the Water Supplies random event. Fixed a crash that occurred when a column formation was following the player.。

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如果这一节点后续继续出现官方公告、版本实装、创作者实测或媒体跟进,本文会优先把新增内容补到“时间线”和“更新日志”里,让《Mount & Blade II: Bannerlord》的这条主线保持连续可读。

信源追溯

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Patch Notes - WS v1.0.2 / BL v1.3.6
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Patch Notes - WS v1.0.5 / BL v1.3.9
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Patch Notes - WS v1.0.7 / BL v1.3.11
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Patch Notes - WS v1.1.2 / BL v1.3.14
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Patch Notes - WS v1.1.1 / BL v1.3.13
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Patch Notes - WS v1.0.6 / BL v1.3.10
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Patch Notes - WS v1.0.4 / BL v1.3.8
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Patch Notes - WS v1.0.3 / BL v1.3.7
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Patch Notes - WS v1.0.1 / BL v1.3.5