Mewgenics Mewgenics Features trailer!迎来新动态,以下是本次更新整理。
Mewgenics Mewgenics Features trailer! 全网热点速览
围绕MewgenicsMewgenics Features trailer!,已聚合4条跨平台讨论线索,覆盖官方公告、媒体解读与玩家内容,便于你快速把握版本重点与内容切入方向。
事件速览
Mewgenics Features trailer!。当前聚合证据数:4。
关键变化
这一部分重点包括:<div class="bb_h1">MEWGENICS 1.0.20695</div><p class="bb_paragraph">This patch is focused on major bug fixes and "easy" changes that are unlikely to cause secondary issues</p><p class="bb_paragraph"></p><div class="bb_h3">QOL Changes:</div><p class="bb_paragraph">- Coin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating</p><p class="bb_paragraph">- Added "Limit Framerate" to video settings.</p><p class="bb_paragraph">- "Tall" tiles now go semi-transparent when in tactical view</p><p class="bb_paragraph">- Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)</p><p class="bb_paragraph">- If playing on steam deck, End Turn (Hotkey) is now bound to "Enter Key" by default instead of nothing. Should allow for some steam input config hacks for those who want to bind it to a back button easier.</p><p class="bb_paragraph"></p><div class="bb_h3">Bug Fixes:</div><p class="bb_paragraph">- Fixed Copy Cat / Learn From Me being able to copy things other than spells in some cases</p><p class="bb_paragraph">- Fixed Tina3's Mama Maggot and Familiar Korbee not having a portrait</p><p class="bb_paragraph">- Fixed a certain very late game boss fight's summons running away when the boss died. In this particular case they weren't supposed to run.</p><p class="bb_paragraph">- Fixed a few cases where an ability or passive icon in the UI would not update after being overridden by a new one (ex when using a Forbidden spell while already having 2 disorders)</p><p class="bb_paragraph">- Fixed a minor odds issue related to how Stimulation affects a parent with a class passive but not a class active</p><p class="bb_paragraph">- Fixed level spawn order to spawn static objects before familiars (This should fix a few cases where a familiar occupies a space a static object wants to be, causing it to spawn in a different place and sometimes blocking cats or enemies in)</p><p class="bb_paragraph">- Fixed Eat Rock and Rock Crusher showing a tooltip for Petrify</p><p class="bb_paragraph">- New idle animation for pet rock and pet boulder and fixed death gib</p><p class="bb_paragraph">- Fixed the way Interchange interacts with Bonus Move and Bonus Attack</p><p class="bb_paragraph">- Fixed a case where quitting after losing your last cat to a sacrifice event would cause a crash upon re-loading the save file</p><p class="bb_paragraph">- Fixed a few flickering pieces in a cutscene</p><p class="bb_paragraph">- Fixed amoebas being able to drop larger rocks partially off-map</p><p class="bb_paragraph">- fixed a very late game enemy leaving an invisible corpse</p><p class="bb_paragraph">- fixed Unscarred+ and Uncapped HP causing infinitely growing HP</p><p class="bb_paragraph">- lowered the odds of seeing a variant version of one act 3 miniboss</p><p class="bb_paragraph">- Added "texture_atlas_size" to settings file to allow for some configuration hacks for under-min-spec machines. Default is 4096. Note that lowering this will also require lowering "texture_scale_big" as well so larger textures can fit into the atlas. This will remain settings-file-only, no intent to add this to the options menu.</p><p class="bb_paragraph">- Misc localization fixes</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">This patch was staged on the BETA BRANCH for a day before setting live. If you are interested in running on the beta branch for future patches, check here for instructions.<br /><a class="bb_link" href="https://store.steampowered.com/news/app/686060/view/526494450238620776?l=english" rel="" target="_blank">https://store.steampowered.com/news/app/686060/view/526494450238620776?l=english</a></p>;<div class="bb_h1">Mewgenics 1.0.20738</div><p class="bb_paragraph">This patch is currently live on the BETA BRANCH of the game and will remain that way throughout the weekend. <a class="bb_link" href="https://steamcommunity.com/app/686060" rel="" target="_blank">See here</a> for instructions on how to access the beta branch.</p><p class="bb_paragraph"></p><div class="bb_h2">Important changes and major bugfixes</div><p class="bb_paragraph">- Left/Right cat selection arrows in the house behavior adjusted: </p><ul class="bb_ul"><li><p class="bb_paragraph">Cats are no longer grouped by room when toggling left/right. Age only. Opening the cat selection window after a new day will select the youngest kitten regardless of if you clicked around on other cats before opening the window. Dead cats are always sorted at the end (clicking left from the youngest cat will wrap around to the end of the list). </p></li><li><p class="bb_paragraph">If you are ZOOMED IN to a room, the cat selection list is now strictly limited to cats in that room (clicking left/right will only toggle between cats in that room, and never select any cats outside of that room)</p></li><li><p class="bb_paragraph">Current list location memory should be a little bit better when moving cats to pipe/box and then continuing with arrows. Left clicking cats while the cat status window is closed will no longer effect which cat is shown when you open the cat window.</p></li><li><p class="bb_paragraph">This required a full rewrite of the left/right arrow behavior & sorting code, so if you notice any issues / inconsistencies / bugs / unintuitive behaviors related to this please let me know.</p></li></ul><p class="bb_paragraph">- Traps can now be triggered with physical attacks/abilities</p><p class="bb_paragraph">- Added a small visual effect & alternate walk cycle for player cats with flying</p><p class="bb_paragraph">- Fixed flying units not viewing fire tiles as a hazard even though it could still burn them</p><p class="bb_paragraph">- Tiles adjacent to enemy rattlesnakes/hellhands now have a hazard cost for pathfinding.</p><p class="bb_paragraph">- Fixed one post-game dr beanies dialog sequence getting skipped</p><p class="bb_paragraph">- Captured familiars now spawn after everything else to prevent levels from instantly ending if you had 100+ charmed flies</p><p class="bb_paragraph">- Fixed Freeze not protecting corpses from damage</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">Minor changes and bugfixes</div><p class="bb_paragraph">- Fixed cases where a main quest item could get duplicated if you had multiple quest items equipped when completing one of them or unlocking a new one</p><p class="bb_paragraph">- Fixed an alley level that generated a mouse in a hole (this was a new issue caused by the spawn order change from last week's patch)</p><p class="bb_paragraph">- Fixed one act 3 enemy missing from the Hallucination pool</p><p class="bb_paragraph">- Fixed Dark Ritual's upgrade not working</p><p class="bb_paragraph">- Fixed Fish Necklace affecting enemy flies. Fish Necklace now uses Poisonous instead of its previous (effectively the same) effect.</p><p class="bb_paragraph">- Fixed Tinfoil Hat not working against permanent madness/charm. Tinfoil Hat's effect now cleanses relavent effects when it's passive is applied to prevent initialization order dependency for its effects.</p><p class="bb_paragraph">- Fixed a late game boss repeatedly shooting a frozen minion in some cases.</p><p class="bb_paragraph">- Fixed Stalk (and similar) ability targeting from going crazy if the tracked target goes off map</p><p class="bb_paragraph">- Fixed no-target ability hotkeys from deselecting if you move the mouse around on the map</p><p class="bb_paragraph">- Fixed a few enemies that transform on death from being stuck at 1hp if killed while stunned (as well as 1 or two player effects that used the same passive)</p><p class="bb_paragraph">- Fixed an incorrect international character in Steven's font</p><p class="bb_paragraph">- Fixed "Thicken"'s statuses not having icons or tooltips.</p><p class="bb_paragraph">- Stalk tooltip fixed to specify "enemy" instead of "unit"</p><p class="bb_paragraph">- Fixed a few tooltips having incorrect info (Pins and Needles, Old Hose)</p><p class="bb_paragraph">- (Most tooltip changes are in english only for now, this won't leave the beta branch until those are in)</p><p class="bb_paragraph">- (Internal change) Localization csvs have been merged into one large file instead of 20 smaller ones at the request of the localization team. This shouldn't cause any noticable changes in game, but if anything looks off let me know!</p><p class="bb_paragraph">- Misc localization fixes</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>;<div class="bb_h1">Mewgenics 1.0.20763</div><p class="bb_paragraph">This patch was previously tested on the beta branch of the game and is now pushed live. These patch notes encompass 2 beta patches plus one or two extra changes today.</p><p class="bb_paragraph"></p><div class="bb_h2">Important changes and major bugfixes</div><p class="bb_paragraph">- Left/Right cat selection arrows in the house behavior adjusted: </p><ul class="bb_ul"><li><p class="bb_paragraph">Cats are no longer grouped by room when toggling left/right. Age only. Opening the cat selection window after a new day will select the youngest kitten regardless of if you clicked around on other cats before opening the window. Dead cats are always sorted at the end (clicking left from the youngest cat will wrap around to the end of the list). </p></li><li><p class="bb_paragraph">If you are ZOOMED IN to a room, the cat selection list is now strictly limited to cats in that room (clicking left/right will only toggle between cats in that room, and never select any cats outside of that room)</p></li><li><p class="bb_paragraph">Current list location memory should be a little bit better when moving cats to pipe/box and then continuing with arrows. Left clicking cats while the cat status window is closed will no longer effect which cat is shown when you open the cat window.</p></li></ul><p class="bb_paragraph">- Traps can now be triggered with physical attacks/abilities</p><p class="bb_paragraph">- Added a small visual effect & alternate walk cycle for player cats with flying</p><p class="bb_paragraph">- Fixed flying units not viewing fire tiles as a hazard even though it could still burn them</p><p class="bb_paragraph">- Tiles adjacent to enemy rattlesnakes/hellhands now have a hazard cost for pathfinding.</p><p class="bb_paragraph">- Fixed one post-game dr beanies dialog sequence getting skipped</p><p class="bb_paragraph">- Captured familiars now spawn after everything else to prevent levels from instantly ending if you had 100+ charmed flies</p><p class="bb_paragraph">- Fixed Freeze not protecting corpses from damage</p><p class="bb_paragraph">- The "loot" option in the events after each act's final boss is now explicitly a luck roll (luck effected this a little before, now it should effect it more making it easier to judge risk here)</p><p class="bb_paragraph"></p><div class="bb_h2">Minor changes and bugfixes</div><p class="bb_paragraph">- Fixed cases where a main quest item could get duplicated if you had multiple quest items equipped when completing one of them or unlocking a new one</p><p class="bb_paragraph">- Fixed an alley level that generated a mouse in a hole (this was a new issue caused by the spawn order change from last week's patch)</p><p class="bb_paragraph">- Fixed one act 3 enemy missing from the Hallucination pool</p><p class="bb_paragraph">- Fixed Dark Ritual's upgrade not working</p><p class="bb_paragraph">- Fixed Fish Necklace affecting enemy flies. Fish Necklace now uses Poisonous instead of its previous (effectively the same) effect.</p><p class="bb_paragraph">- Fixed Tinfoil Hat not working against permanent madness/charm. Tinfoil Hat's effect now cleanses relavent effects when it's passive is applied to prevent initialization order dependency for its effects.</p><p class="bb_paragraph">- Fixed a late game boss repeatedly shooting a frozen minion in some cases.</p><p class="bb_paragraph">- Fixed Stalk (and similar) ability targeting from going crazy if the tracked target goes off map</p><p class="bb_paragraph">- Fixed no-target ability hotkeys from deselecting if you move the mouse around on the map</p><p class="bb_paragraph">- Fixed a few enemies that transform on death from being stuck at 1hp if killed while stunned (as well as 1 or two player effects that used the same passive)</p><p class="bb_paragraph">- Fixed Meow+ not being musical</p><p class="bb_paragraph">- Minor fixes to shark enemy colors</p><p class="bb_paragraph">- Fixed incorrect name for "Polyp" item</p><p class="bb_paragraph">- Fixed an incorrect international character in Steven's font</p><p class="bb_paragraph">- Fixed "Thicken"'s statuses not having icons or tooltips.</p><p class="bb_paragraph">- Stalk tooltip fixed to specify "enemy" instead of "unit"</p><p class="bb_paragraph">- Fixed a few tooltips having incorrect info (Pins and Needles, Old Hose)</p><p class="bb_paragraph">- (Most tooltip changes are in english only for now, this won't leave the beta branch until those are in)</p><p class="bb_paragraph">- (Internal change) Localization csvs have been merged into one large file instead of 20 smaller ones at the request of the localization team. This shouldn't cause any noticable changes in game, but if anything looks off let me know!</p><p class="bb_paragraph">- Misc localization fixes</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>。
时间线
这一部分重点包括:2026-02-20|Steam News:Patch Notes (1.0.20695);2026-02-27|Steam News:Patch Notes (1.0.20738);2026-02-27|Steam News:Beta Patch Notes (1.0.20744);2026-03-04|Steam News:Patch Notes (1.0.20763)。
来源归类与证据说明
官方信源(4 条)
这一部分重点包括:2026-02-20|<div class="bb_h1">MEWGENICS 1.0.20695</div><p class="bb_paragraph">This patch is focused on major bug fixes and "easy";2026-02-27|<div class="bb_h1">Mewgenics 1.0.20738</div><p class="bb_paragraph">This patch is currently live on the BETA BRANCH of t;2026-03-04|<div class="bb_h1">Mewgenics 1.0.20763</div><p class="bb_paragraph">This patch was previously tested on the beta branch。
更新日志
- 2026-03-07T12:31:40+00:00:由 bbgrank-python-2026 自动生成并待发布。