Cities: Skylines Cities: Skylines DLC 资讯攻略迎来新动态,以下是本次更新整理。
Cities: Skylines DLC 资讯攻略
本页会持续汇总同一节点下的更新,把零散信号整理成一条适合阅读的追踪稿。
围绕《Cities: Skylines》的“DLC / 资料片”节点,最近这波更新已经不只是单条资讯,而是能拼出一条比较清晰的变化主线。
Cities: SkylinesDLC / 资料片目前最值得关注的是:Race Day Patch 1.21.1-f4 - State of Mods and Patch 101。
为了方便连续追踪,下面会把官方、媒体与视频信号拆开看,当前主要参考来源包括:Steam 新闻。

事件速览
这一部分重点包括:游戏:Cities: Skylines;节点:DLC / 资料片;最近信号数:1;更新时间:2026-03-14T00:10:04Z;最近一条发布时间:2026-03-09T16:59:00Z。
目前已经确认的变化
- 2026-03-09T16:59:00Z 的公开信息显示,On March 10 at 10 AM CET , the latest patch for Cities: Skylines will go live. Along with the new Expansion, there is also the free patch, given to and released to EVERYONE who owns the game. There are significant changes in the code for this patch, so this update will probably break many mods. If you use mods, this is good information to have for tomorrow. While some modders have been able to update their mods before this update goes live, they might not be able to update their mods as soon as it goes live. We understand that picking up an old project from many years ago isn’t always the easiest, and with all the changes that are included in this patch, we ask that you give your favorite modders time to update their mods. Please don’t bug them to update their mods; they’re probably already working on it. 🙏 With this in mind, we have dusted off the cobwebs of this old Patch 101, updated it, and adjusted the text that needed adjusting. We think that it should help with sharing the basic knowledge of what a Patch can do to your mods, and what you can do to start playing faster. BUT FIRST; ! Don't Panic ! Do you play without custom community content? If you play without mods , you can enjoy everything the Expansion, Content Creator Packs, and Free Update provide at the time of release. Do you play with custom community content? If you use mods , there may be issues when you try to launch the game at the time of release. This is because some mods you rely on may be broken, and if you try to play without them, the game will be altered/glitched/broken. Table of Contents: Patch Day 101 Back up your save files In-game warnings about compatibility Dealing with broken mods 1. Patch Day 101 Everyone receives the new patch . See here to learn more about the content included in the free patch. Because new features and code changes are introduced into the base game, mod creators may have to implement their code in a new or different way . Many mod creators have been given early access and have been able to work on their mods ahead of time, but these might not update immediately . Please be patient . Everyone has a personal life and might be unable to update a game mod immediately at launch. Do not bug creators to update their mod . If you want to play the Vanilla game while you wait for mods to be patched but don't want to unsubscribe from your Workshop items, you can temporarily add --noWorkshop to the game's Steam launch options to disable all mods and custom assets . However, remember that some save files will not load if some critical mods and assets aren't enabled ; in this case, you will need to wait. 2. Back up your save files Make a backup of your most recent save file by copying it to your desktop so that you don’t accidentally overwrite it. Once your required mods have been patched, copy this file back to the previous folder, and you should be able to load it safely. Save file locations are listed below: Windows:[c] %LOCALAPPDATA%\\Colossal Order\\Cities_Skylines\\Saves[/c] Mac: [c]/Users/\[username]/Library/Application Support/Colossal Order/Cities_Skylines/Saves[/c] Linux:[c] $XDG_DATA_HOME/Colossal Order/Cities_Skylines/Saves[/c] 3. In-game warnings about compatibility The November 2022 Free Update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game . The icon is advisory in nature; it just means that the mod you're using has been packaged up using the previous version of the game. Because the game can't do automated testing against mods with unknown code, it just looks for and compares version numbers and adds the icon, just in case. Many mods might work with the update, even though the icon may show it was made for a previous version. 4. Dealing with broken mods If you use a mod that you know to be broken, UNSUBSCRIBE FROM IT . If you use two mods that are similar or different versions of the same mod, PICK ONE, TYPICALLY THE MOST RECENTLY UPDATED ONE . Check the description of the mod on the Steam Workshop for information about compatibility. Disabling mods in Content Manager is not the same as unsubscribing from them . Disabled mods might still run code, and if they're incompatible with other mods, old, or broken, they can still cause issues. Always unsubscribe from mods instead of simply disabling them.。
时间线
下面按时间倒序梳理这一节点最近的公开更新,方便快速定位是“新公告”、还是“旧信息被再次讨论”。
- 2026-03-09T16:59:00Z|Cities: Skylines Steam News|Race Day Patch 1.21.1-f4 - State of Mods and Patch 101
- On March 10 at 10 AM CET , the latest patch for Cities: Skylines will go live. Along with the new Expansion, there is also the free patch, given to and released to EVERYONE who owns the game. There are significant changes in the code for this patch, so this update will probably break many mods. If you use mods, this is good information to have for tomorrow. While some modders have been able to update their mods before this update goes live, they might not be able to update their mods as soon as it goes live. We understand that picking up an old project from many years ago isn’t always the easiest, and with all the changes that are included in this patch, we ask that you give your favorite modders time to update their mods. Please don’t bug them to update their mods; they’re probably already working on it. 🙏 With this in mind, we have dusted off the cobwebs of this old Patch 101, updated it, and adjusted the text that needed adjusting. We think that it should help with sharing the basic knowledge of what a Patch can do to your mods, and what you can do to start playing faster. BUT FIRST; ! Don't Panic ! Do you play without custom community content? If you play without mods , you can enjoy everything the Expansion, Content Creator Packs, and Free Update provide at the time of release. Do you play with custom community content? If you use mods , there may be issues when you try to launch the game at the time of release. This is because some mods you rely on may be broken, and if you try to play without them, the game will be altered/glitched/broken. Table of Contents: Patch Day 101 Back up your save files In-game warnings about compatibility Dealing with broken mods 1. Patch Day 101 Everyone receives the new patch . See here to learn more about the content included in the free patch. Because new features and code changes are introduced into the base game, mod creators may have to implement their code in a new or different way . Many mod creators have been given early access and have been able to work on their mods ahead of time, but these might not update immediately . Please be patient . Everyone has a personal life and might be unable to update a game mod immediately at launch. Do not bug creators to update their mod . If you want to play the Vanilla game while you wait for mods to be patched but don't want to unsubscribe from your Workshop items, you can temporarily add --noWorkshop to the game's Steam launch options to disable all mods and custom assets . However, remember that some save files will not load if some critical mods and assets aren't enabled ; in this case, you will need to wait. 2. Back up your save files Make a backup of your most recent save file by copying it to your desktop so that you don’t accidentally overwrite it. Once your required mods have been patched, copy this file back to the previous folder, and you should be able to load it safely. Save file locations are listed below: Windows:[c] %LOCALAPPDATA%\\Colossal Order\\Cities_Skylines\\Saves[/c] Mac: [c]/Users/\[username]/Library/Application Support/Colossal Order/Cities_Skylines/Saves[/c] Linux:[c] $XDG_DATA_HOME/Colossal Order/Cities_Skylines/Saves[/c] 3. In-game warnings about compatibility The November 2022 Free Update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game . The icon is advisory in nature; it just means that the mod you're using has been packaged up using the previous version of the game. Because the game can't do automated testing against mods with unknown code, it just looks for and compares version numbers and adds the icon, just in case. Many mods might work with the update, even though the icon may show it was made for a previous version. 4. Dealing with broken mods If you use a mod that you know to be broken, UNSUBSCRIBE FROM IT . If you use two mods that are similar or different versions of the same mod, PICK ONE, TYPICALLY THE MOST RECENTLY UPDATED ONE . Check the description of the mod on the Steam Workshop for information about compatibility. Disabling mods in Content Manager is not the same as unsubscribing from them . Disabled mods might still run code, and if they're incompatible with other mods, old, or broken, they can still cause issues. Always unsubscribe from mods instead of simply disabling them.
来源归类与证据说明
这批信息里,官方信号更适合确认事实节点,媒体与视频内容更适合补充语境、玩法影响和社区讨论热度。
- Steam 新闻:1 条
更新日志
- 2026-03-09T16:59:00Z:Race Day Patch 1.21.1-f4 - State of Mods and Patch 101。On March 10 at 10 AM CET , the latest patch for Cities: Skylines will go live. Along with the new Expansion, there is also the free patch, given to and released to EVERYONE who owns the game. There are significant changes in the code for this patch, so this update will probably break many mods. If you use mods, this is good information to have for tomorrow. While some modders have been able to update their mods before this update goes live, they might not be able to update their mods as soon as it goes live. We understand that picking up an old project from many years ago isn’t always the easiest, and with all the changes that are included in this patch, we ask that you give your favorite modders time to update their mods. Please don’t bug them to update their mods; they’re probably already working on it. 🙏 With this in mind, we have dusted off the cobwebs of this old Patch 101, updated it, and adjusted the text that needed adjusting. We think that it should help with sharing the basic knowledge of what a Patch can do to your mods, and what you can do to start playing faster. BUT FIRST; ! Don't Panic ! Do you play without custom community content? If you play without mods , you can enjoy everything the Expansion, Content Creator Packs, and Free Update provide at the time of release. Do you play with custom community content? If you use mods , there may be issues when you try to launch the game at the time of release. This is because some mods you rely on may be broken, and if you try to play without them, the game will be altered/glitched/broken. Table of Contents: Patch Day 101 Back up your save files In-game warnings about compatibility Dealing with broken mods 1. Patch Day 101 Everyone receives the new patch . See here to learn more about the content included in the free patch. Because new features and code changes are introduced into the base game, mod creators may have to implement their code in a new or different way . Many mod creators have been given early access and have been able to work on their mods ahead of time, but these might not update immediately . Please be patient . Everyone has a personal life and might be unable to update a game mod immediately at launch. Do not bug creators to update their mod . If you want to play the Vanilla game while you wait for mods to be patched but don't want to unsubscribe from your Workshop items, you can temporarily add --noWorkshop to the game's Steam launch options to disable all mods and custom assets . However, remember that some save files will not load if some critical mods and assets aren't enabled ; in this case, you will need to wait. 2. Back up your save files Make a backup of your most recent save file by copying it to your desktop so that you don’t accidentally overwrite it. Once your required mods have been patched, copy this file back to the previous folder, and you should be able to load it safely. Save file locations are listed below: Windows:[c] %LOCALAPPDATA%\\Colossal Order\\Cities_Skylines\\Saves[/c] Mac: [c]/Users/\[username]/Library/Application Support/Colossal Order/Cities_Skylines/Saves[/c] Linux:[c] $XDG_DATA_HOME/Colossal Order/Cities_Skylines/Saves[/c] 3. In-game warnings about compatibility The November 2022 Free Update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game . The icon is advisory in nature; it just means that the mod you're using has been packaged up using the previous version of the game. Because the game can't do automated testing against mods with unknown code, it just looks for and compares version numbers and adds the icon, just in case. Many mods might work with the update, even though the icon may show it was made for a previous version. 4. Dealing with broken mods If you use a mod that you know to be broken, UNSUBSCRIBE FROM IT . If you use two mods that are similar or different versions of the same mod, PICK ONE, TYPICALLY THE MOST RECENTLY UPDATED ONE . Check the description of the mod on the Steam Workshop for information about compatibility. Disabling mods in Content Manager is not the same as unsubscribing from them . Disabled mods might still run code, and if they're incompatible with other mods, old, or broken, they can still cause issues. Always unsubscribe from mods instead of simply disabling them.。
接下来关注什么
如果这一节点后续继续出现官方公告、版本实装、创作者实测或媒体跟进,本文会优先把新增内容补到“时间线”和“更新日志”里,让《Cities: Skylines》的这条主线保持连续可读。